#pragma once #include "CGameCamera.hpp" namespace urde { class CCinematicCamera : public CGameCamera { std::vector x188_viewPoints; std::vector x198_viewOrientations; std::vector x1a8_viewPointArrivals; std::vector x1b8_targets; std::vector x1c8_targetArrivals; std::vector x1d8_viewHFovs; float x1e8_duration; float x1ec_t = 0.f; float x1f0_origFovy; int x1f4_passedViewPoint = 0; int x1f8_passedTarget = 0; zeus::CQuaternion x1fc_origOrientation; TUniqueId x20c_lookAtId = kInvalidUniqueId; zeus::CVector3f x210_moveIntoEyePos; u32 x21c_flags; // 0x1: look at player, 0x2: out of player eye, 0x4: into player eye, 0x10: finish cine skip, // 0x20: disable input, 0x40: draw player, 0x80: check failsafe, 0x100: cinematic pause, // 0x200: disable out of into bool x220_24_; zeus::CVector3f GetInterpolatedSplinePoint(const std::vector& points, int& idxOut, float t) const; zeus::CQuaternion GetInterpolatedOrientation(const std::vector& rotations, float t) const; float GetInterpolatedHFov(const std::vector& fovs, float t) const; float GetMoveOutofIntoAlpha() const; void DeactivateSelf(CStateManager& mgr); void CalculateMoveOutofIntoEyePosition(bool outOfEye, CStateManager& mgr); void GenerateMoveOutofIntoPoints(bool outOfEye, CStateManager& mgr); static bool PickRandomActiveConnection(const std::vector& conns, SConnection& randConn, CStateManager& mgr); void CalculateWaypoints(CStateManager& mgr); public: CCinematicCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float shotDuration, float fovy, float znear, float zfar, float aspect, u32 flags); void Accept(IVisitor& visitor); void Think(float dt, CStateManager& mgr); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void ProcessInput(const CFinalInput&, CStateManager& mgr); void Reset(const zeus::CTransform&, CStateManager& mgr); u32 GetFlags() const { return x21c_flags; } void WasDeactivated(CStateManager& mgr); void SendArrivedMsg(TUniqueId reciever, CStateManager& mgr); float GetDuration() const { return x1e8_duration; } }; }