#include "CActor.hpp" #include "CActorParameters.hpp" #include "CStateManager.hpp" #include "Collision/CMaterialList.hpp" #include "Audio/CSfxManager.hpp" #include "TCastTo.hpp" #include "Character/IAnimReader.hpp" #include "Character/CActorLights.hpp" #include "Camera/CGameCamera.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CWorld.hpp" #include "Graphics/CBooRenderer.hpp" #include "CTimeProvider.hpp" #include "Graphics/CSkinnedModel.hpp" namespace urde { static CMaterialList MakeActorMaterialList(const CMaterialList& materialList, const CActorParameters& params) { CMaterialList ret = materialList; if (params.GetVisorParameters().x0_4_b1) ret.Add(EMaterialTypes::Unknown46); if (params.GetVisorParameters().x0_5_scanPassthrough) ret.Add(EMaterialTypes::ScanPassthrough); return ret; } CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid) : CEntity(uid, info, active, name) , x34_transform(xf) , x68_material(MakeActorMaterialList(list, params)) , x70_materialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull})) , xc6_nextDrawNode(otherUid) { x90_actorLights = mData.IsNull() ? std::unique_ptr() : params.x0_lightParms.MakeActorLights(); if (mData.x10_animData || mData.x1c_normalModel) x64_modelData = std::make_unique(std::move(mData)); xd0_thermalMag = params.x64_thermalMag; xd8_nonLoopingSfxHandles.resize(2); xe4_27_notInSortedLists = true; xe4_28_transformDirty = true; xe4_29_actorLightsDirty = true; xe4_31_calculateLighting = true; xe5_27_useInSortedLists = true; xe5_28_callTouch = true; xe5_29_globalTimeProvider = params.x58_24_globalTimeProvider; xe5_30_renderUnsorted = params.x58_26_renderUnsorted; xe6_27_thermalVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1); xe6_29_renderParticleDBInside = true; xe6_31_targetableVisorFlags = params.GetVisorParameters().GetMask(); xe7_27_enableRender = true; xe7_29_drawEnabled = active; xe7_30_doTargetDistanceTest = true; xe7_31_targetable = true; if (x64_modelData) { if (params.x44_xrayAssets.first.IsValid()) x64_modelData->SetXRayModel(params.x44_xrayAssets); if (params.x4c_thermalAssets.first.IsValid()) x64_modelData->SetInfraModel(params.x4c_thermalAssets); if (!params.x0_lightParms.x1c_makeLights || params.x0_lightParms.x3c_maxAreaLights == 0) x64_modelData->x18_ambientColor = params.x0_lightParms.x18_noLightsAmbient; x64_modelData->x14_25_sortThermal = !params.x58_27_noSortThermal; } if (params.x40_scanParms.GetScanId().IsValid()) x98_scanObjectInfo = g_SimplePool->GetObj(SObjectTag{FOURCC('SCAN'), params.x40_scanParms.GetScanId()}); } void CActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::Activate: { if (!x30_24_active) xbc_time = CGraphics::GetSecondsMod900(); break; } case EScriptObjectMessage::Deactivate: RemoveEmitter(); break; case EScriptObjectMessage::Deleted: // 34 { RemoveEmitter(); if (HasModelData() && x64_modelData->AnimationData() && x64_modelData->GetNormalModel()) x64_modelData->AnimationData()->GetParticleDB().DeleteAllLights(mgr); break; } case EScriptObjectMessage::Registered: // 33 { if (x98_scanObjectInfo) AddMaterial(EMaterialTypes::Scannable, mgr); else RemoveMaterial(EMaterialTypes::Scannable, mgr); if (HasModelData() && x64_modelData->AnimationData()) { TAreaId aid = GetAreaId(); x64_modelData->AnimationData()->InitializeEffects(mgr, aid, x64_modelData->GetScale()); } break; } case EScriptObjectMessage::UpdateSplashInhabitant: // 37 SetInFluid(true, uid); break; case EScriptObjectMessage::RemoveSplashInhabitant: // 39 SetInFluid(false, kInvalidUniqueId); break; case EScriptObjectMessage::InitializedInArea: // 35 { for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Default) continue; const CActor* act = TCastToConstPtr(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId))); if (act && xc6_nextDrawNode == kInvalidUniqueId) xc6_nextDrawNode = act->GetUniqueId(); } break; } default: break; } CEntity::AcceptScriptMsg(msg, uid, mgr); } void CActor::PreRender(CStateManager& mgr, const zeus::CFrustum& planes) { if (!x64_modelData || x64_modelData->IsNull()) return; xe4_30_outOfFrustum = !planes.aabbFrustumTest(x9c_renderBounds); if (!xe4_30_outOfFrustum) { xe7_28_worldLightingDirty = true; bool lightsDirty = false; if (xe4_29_actorLightsDirty) { xe4_29_actorLightsDirty = false; lightsDirty = true; xe5_25_shadowDirty = true; } else if (xe7_28_worldLightingDirty) { lightsDirty = true; } else if (x90_actorLights && x90_actorLights->GetIsDirty()) { lightsDirty = true; } if (xe5_25_shadowDirty && xe5_24_shadowEnabled && x94_simpleShadow) { x94_simpleShadow->Calculate(x64_modelData->GetBounds(), x34_transform, mgr); xe5_25_shadowDirty = false; } if (xe4_31_calculateLighting && x90_actorLights) { zeus::CAABox bounds = x64_modelData->GetBounds(x34_transform); if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) { x90_actorLights->BuildConstantAmbientLighting(); } else { if (lightsDirty && x4_areaId != kInvalidAreaId) { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId); if (area->IsPostConstructed()) if (x90_actorLights->BuildAreaLightList(mgr, *area, bounds)) xe7_28_worldLightingDirty = false; } x90_actorLights->BuildDynamicLightList(mgr, bounds); } } if (x64_modelData->HasAnimData()) x64_modelData->AnimationData()->PreRender(); } else { if (xe4_29_actorLightsDirty) { xe4_29_actorLightsDirty = false; xe5_25_shadowDirty = true; } if (xe5_25_shadowDirty && xe5_24_shadowEnabled && x94_simpleShadow) { zeus::CAABox bounds = x64_modelData->GetBounds(x34_transform); if (planes.aabbFrustumTest(x94_simpleShadow->GetMaxShadowBox(bounds))) { x94_simpleShadow->Calculate(x64_modelData->GetBounds(), x34_transform, mgr); xe5_25_shadowDirty = false; } } } } void CActor::AddToRenderer(const zeus::CFrustum& planes, const CStateManager& mgr) const { if (!x64_modelData || x64_modelData->IsNull()) return; if (xe6_29_renderParticleDBInside) x64_modelData->RenderParticles(planes); if (!xe4_30_outOfFrustum) { if (CanRenderUnsorted(mgr)) Render(mgr); else EnsureRendered(mgr); } if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal && xe5_24_shadowEnabled && x94_simpleShadow->Valid() && planes.aabbFrustumTest(x94_simpleShadow->GetBounds())) g_Renderer->AddDrawable(x94_simpleShadow.get(), x94_simpleShadow->GetTransform().origin, x94_simpleShadow->GetBounds(), 1, CBooRenderer::EDrawableSorting::SortedCallback); } void CActor::DrawTouchBounds() const { // Empty } void CActor::RenderInternal(const CStateManager& mgr) const { CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr); if (which == CModelData::EWhichModel::ThermalHot) { if (x64_modelData->GetSortThermal()) { float addMag; float mulMag = 1.f; if (xd0_thermalMag <= 1.f) { mulMag = xd0_thermalMag; addMag = 0.f; } else if (xd0_thermalMag < 2.f) { addMag = xd0_thermalMag - 1.f; } else { addMag = 1.f; } zeus::CColor mulColor(mulMag * xb4_drawFlags.x4_color.a, xb4_drawFlags.x4_color.a); zeus::CColor addColor(addMag, xb4_drawFlags.x4_color.a / 4.f); x64_modelData->RenderThermal(x34_transform, mulColor, addColor, xb4_drawFlags); return; } else if (mgr.GetThermalColdScale2() > 0.00001f && !xb4_drawFlags.x0_blendMode) { zeus::CColor color(zeus::clamp(0.f, std::min((mgr.GetThermalColdScale2() + mgr.GetThermalColdScale1()) * mgr.GetThermalColdScale2(), mgr.GetThermalColdScale2()), 1.f), 1.f); CModelFlags flags(2, xb4_drawFlags.x1_matSetIdx, xb4_drawFlags.x2_flags, color); x64_modelData->Render(mgr, x34_transform, x90_actorLights.get(), flags); return; } } x64_modelData->Render(which, x34_transform, x90_actorLights.get(), xb4_drawFlags); } bool CActor::IsModelOpaque(const CStateManager& mgr) const { if (xe5_31_pointGeneratorParticles) return false; if (!x64_modelData || x64_modelData->IsNull()) return true; if (xb4_drawFlags.x0_blendMode > 4) return false; return x64_modelData->IsDefinitelyOpaque(CModelData::GetRenderingModel(mgr)); } void CActor::Render(const CStateManager& mgr) const { if (x64_modelData && !x64_modelData->IsNull()) { bool renderPrePostParticles = xe6_29_renderParticleDBInside && x64_modelData && x64_modelData->HasAnimData(); if (renderPrePostParticles) x64_modelData->AnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst(); if (xe7_27_enableRender) { if (xe5_31_pointGeneratorParticles) mgr.SetupParticleHook(*this); if (xe5_29_globalTimeProvider) { RenderInternal(mgr); } else { float timeSince = CGraphics::GetSecondsMod900() - xbc_time; float tpTime = timeSince - std::floor(timeSince / 900.f) * 900.f; CTimeProvider tp(tpTime); RenderInternal(mgr); } if (xe5_31_pointGeneratorParticles) { CSkinnedModel::ClearPointGeneratorFunc(); mgr.GetActorModelParticles()->Render(*this); } } if (renderPrePostParticles) x64_modelData->AnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast(); } DrawTouchBounds(); } bool CActor::CanRenderUnsorted(const CStateManager& mgr) const { if (x64_modelData && x64_modelData->HasAnimData() && x64_modelData->GetAnimationData()->GetParticleDB().AreAnySystemsDrawnWithModel() && xe6_29_renderParticleDBInside) return false; else if (xe5_30_renderUnsorted || IsModelOpaque(mgr)) return true; return false; } void CActor::CalculateRenderBounds() { if (x64_modelData && (x64_modelData->AnimationData() || x64_modelData->GetNormalModel())) x9c_renderBounds = x64_modelData->GetBounds(x34_transform); else x9c_renderBounds = zeus::CAABox(x34_transform.origin, x34_transform.origin); } CHealthInfo* CActor::HealthInfo(CStateManager&) { return nullptr; } const CDamageVulnerability* CActor::GetDamageVulnerability() const { return &CDamageVulnerability::NormalVulnerabilty(); } const CDamageVulnerability* CActor::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const { return GetDamageVulnerability(); } std::experimental::optional CActor::GetTouchBounds() const { return {}; } void CActor::Touch(CActor&, CStateManager&) {} zeus::CVector3f CActor::GetOrbitPosition(const CStateManager&) const { return x34_transform.origin; } zeus::CVector3f CActor::GetAimPosition(const CStateManager&, float) const { return x34_transform.origin; } zeus::CVector3f CActor::GetHomingPosition(const CStateManager& mgr, float f) const { return GetAimPosition(mgr, f); } zeus::CVector3f CActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) const { const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr); zeus::CVector3f orbitPos = GetOrbitPosition(mgr); float camToOrbitPos = (cam->GetTranslation() - orbitPos).magnitude(); zeus::CVector3f boundsExtent = x9c_renderBounds.max - x9c_renderBounds.min; float distFac = std::min(std::max(boundsExtent.x, std::max(boundsExtent.y, boundsExtent.z)) * 0.5f, camToOrbitPos - cam->GetNearClipDistance() - 0.1f); return orbitPos - (orbitPos - cam->GetTranslation()).normalized() * distFac; } void CActor::RemoveEmitter() { if (x8c_loopingSfxHandle) { CSfxManager::RemoveEmitter(x8c_loopingSfxHandle); x88_sfxId = -1; x8c_loopingSfxHandle.reset(); } } void CActor::SetVolume(float vol) { if (x8c_loopingSfxHandle) CSfxManager::UpdateEmitter(x8c_loopingSfxHandle, GetTranslation(), zeus::CVector3f::skZero, vol); xd4_maxVol = vol; } const zeus::CTransform CActor::GetScaledLocatorTransform(std::string_view segName) const { return x64_modelData->GetScaledLocatorTransform(segName); } const zeus::CTransform CActor::GetLocatorTransform(std::string_view segName) const { return x64_modelData->GetLocatorTransform(segName); } EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode&, EProjectileAttrib) const { return EWeaponCollisionResponseTypes::OtherProjectile; } void CActor::FluidFXThink(CActor::EFluidState, CScriptWater&, CStateManager&) {} void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr) { if (state == EScanState::Start) SendScriptMsgs(EScriptObjectState::ScanStart, mgr, EScriptObjectMessage::None); else if (state == EScanState::Processing) SendScriptMsgs(EScriptObjectState::ScanProcessing, mgr, EScriptObjectMessage::None); else if (state == EScanState::Done) SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None); } zeus::CAABox CActor::GetSortingBounds(const CStateManager&) const { return x9c_renderBounds; } void CActor::DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType event, float) { if (event == EUserEventType::LoopedSoundStop) RemoveEmitter(); } void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, CStateManager& mgr) { x68_material.Remove(t1); RemoveMaterial(t2, t3, t4, mgr); } void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr) { x68_material.Remove(t1); RemoveMaterial(t2, t3, mgr); } void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr) { x68_material.Remove(t1); RemoveMaterial(t2, mgr); } void CActor::RemoveMaterial(EMaterialTypes t, CStateManager& mgr) { x68_material.Remove(t); mgr.UpdateObjectInLists(*this); } void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5, CStateManager& mgr) { x68_material.Add(t1); AddMaterial(t2, t3, t4, t5, mgr); } void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, CStateManager& mgr) { x68_material.Add(t1); AddMaterial(t2, t3, t4, mgr); } void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr) { x68_material.Add(t1); AddMaterial(t2, t3, mgr); } void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr) { x68_material.Add(t1); AddMaterial(t2, mgr); } void CActor::AddMaterial(EMaterialTypes type, CStateManager& mgr) { x68_material.Add(type); mgr.UpdateObjectInLists(*this); } void CActor::AddMaterial(const CMaterialList& l) { x68_material.Add(l); } void CActor::CreateShadow(bool b) { if (b) { _CreateShadow(); if (!xe5_24_shadowEnabled && x94_simpleShadow) xe5_25_shadowDirty = true; } xe5_24_shadowEnabled = b; } void CActor::_CreateShadow() { if (!x94_simpleShadow && x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel())) x94_simpleShadow.reset(new CSimpleShadow(1.f, 1.f, 20.f, 0.05f)); } void CActor::SetCallTouch(bool callTouch) { xe5_28_callTouch = callTouch; } bool CActor::GetCallTouch() const { return xe5_28_callTouch; } void CActor::SetUseInSortedLists(bool use) { xe5_27_useInSortedLists = use; } bool CActor::GetUseInSortedLists() const { return xe5_27_useInSortedLists; } void CActor::SetInFluid(bool in, TUniqueId uid) { if (in) { xe6_24_fluidCounter += 1; xc4_fluidId = uid; } else { if (!xe6_24_fluidCounter) return; xe6_24_fluidCounter -= 1; if (xe6_24_fluidCounter == 0) xc4_fluidId = kInvalidUniqueId; } } bool CActor::HasModelData() const { return bool(x64_modelData); } void CActor::SetSoundEventPitchBend(s32 val) { xe6_30_enablePitchBend = true; xc0_pitchBend = val / 8192.f - 1.f; if (!x8c_loopingSfxHandle) return; CSfxManager::PitchBend(x8c_loopingSfxHandle, xc0_pitchBend); } void CActor::SetRotation(const zeus::CQuaternion &q) { x34_transform = q.toTransform(x34_transform.origin); xe4_27_notInSortedLists = true; xe4_28_transformDirty = true; xe4_29_actorLightsDirty = true; } void CActor::SetTranslation(const zeus::CVector3f& tr) { x34_transform.origin = tr; xe4_27_notInSortedLists = true; xe4_28_transformDirty = true; xe4_29_actorLightsDirty = true; } void CActor::SetTransform(const zeus::CTransform& tr) { x34_transform = tr; xe4_27_notInSortedLists = true; xe4_28_transformDirty = true; xe4_29_actorLightsDirty = true; } void CActor::SetAddedToken(u32 tok) { xcc_addedToken = tok; } float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).pitch(); } float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); } void CActor::EnsureRendered(const CStateManager& mgr) const { zeus::CAABox aabb = GetSortingBounds(mgr); EnsureRendered(mgr, aabb.closestPointAlongVector(CGraphics::g_ViewMatrix.basis[1]), aabb); } void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f& pos, const zeus::CAABox& aabb) const { if (x64_modelData) { x64_modelData->RenderUnsortedParts(x64_modelData->GetRenderingModel(stateMgr), x34_transform, x90_actorLights.get(), xb4_drawFlags); } stateMgr.AddDrawableActor(*this, pos, aabb); } void CActor::UpdateSfxEmitters() { for (CSfxHandle& sfx : xd8_nonLoopingSfxHandles) CSfxManager::UpdateEmitter(sfx, x34_transform.origin, zeus::CVector3f::skZero, xd4_maxVol); } void CActor::ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol, const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid, CStateManager& mgr, bool translateId) { if (toListener.magSquared() >= maxDist * maxDist) return; u16 id = translateId ? CSfxManager::TranslateSFXID(sfxId) : sfxId; u32 musyxFlags = 0x1; // Continuous parameter update if (flags & 0x8) musyxFlags |= 0x8; // Doppler FX CAudioSys::C3DEmitterParmData parms; parms.x0_pos = position; parms.xc_dir = zeus::CVector3f::skZero; parms.x18_maxDist = maxDist; parms.x1c_distComp = falloff; parms.x20_flags = musyxFlags; parms.x24_sfxId = id; parms.x26_maxVol = maxVol; parms.x27_minVol = minVol; parms.x28_important = false; parms.x29_prio = 0x7f; bool useAcoustics = (flags & 0x80) == 0; bool looping = (sfxId & 0x80000000) != 0; bool nonEmitter = (sfxId & 0x40000000) != 0; bool continuousUpdate = (sfxId & 0x20000000) != 0; if (mgr.GetActiveRandom()->Float() > weight) return; if (looping) { u16 curId = x88_sfxId; if (!x8c_loopingSfxHandle) { CSfxHandle handle; if (nonEmitter) handle = CSfxManager::SfxStart(id, 1.f, 0.f, true, 0x7f, true, aid); else handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid); if (handle) { x88_sfxId = id; x8c_loopingSfxHandle = handle; if (xe6_30_enablePitchBend) CSfxManager::PitchBend(handle, xc0_pitchBend); } } else if (curId == id) { CSfxManager::UpdateEmitter(x8c_loopingSfxHandle, position, zeus::CVector3f::skZero, maxVol); } else if (flags & 0x4) { CSfxManager::RemoveEmitter(x8c_loopingSfxHandle); CSfxHandle handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid); if (handle) { x88_sfxId = id; x8c_loopingSfxHandle = handle; if (xe6_30_enablePitchBend) CSfxManager::PitchBend(handle, xc0_pitchBend); } } } else { CSfxHandle handle; if (nonEmitter) handle = CSfxManager::SfxStart(id, 1.f, 0.f, useAcoustics, 0x7f, false, aid); else handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, false, aid); if (continuousUpdate) { xd8_nonLoopingSfxHandles[xe4_24_nextNonLoopingSfxHandle] = handle; xe4_24_nextNonLoopingSfxHandle = (xe4_24_nextNonLoopingSfxHandle + 1) % xd8_nonLoopingSfxHandles.size(); } if (xe6_30_enablePitchBend) CSfxManager::PitchBend(handle, xc0_pitchBend); } } SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool advTree) { SAdvancementDeltas deltas = x64_modelData->AdvanceAnimation(dt, mgr, GetAreaId(), advTree); x64_modelData->AdvanceParticles(x34_transform, dt, mgr); UpdateSfxEmitters(); if (x64_modelData && x64_modelData->HasAnimData()) { zeus::CVector3f toCamera = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation() - x34_transform.origin; for (int i=0 ; iGetAnimationData()->GetPassedSoundPOICount() ; ++i) { CSoundPOINode& poi = CAnimData::g_SoundPOINodes[i]; if (poi.GetPoiType() != EPOIType::Sound) continue; if (xe5_26_muted) continue; if (poi.GetCharacterIndex() != -1 && x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex()) continue; ProcessSoundEvent(poi.GetSfxId(), poi.GetWeight(), poi.GetFlags(), poi.GetFalloff(), poi.GetMaxDist(), 0.16f, xd4_maxVol, toCamera, x34_transform.origin, x4_areaId, mgr, true); } for (int i=0 ; iGetAnimationData()->GetPassedIntPOICount() ; ++i) { CInt32POINode& poi = CAnimData::g_Int32POINodes[i]; if (poi.GetPoiType() == EPOIType::SoundInt32) { if (xe5_26_muted) continue; if (poi.GetCharacterIndex() != -1 && x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex()) continue; ProcessSoundEvent(poi.GetValue(), poi.GetWeight(), poi.GetFlags(), 0.1f, 150.f, 0.16f, xd4_maxVol, toCamera, x34_transform.origin, x4_areaId, mgr, true); } else if (poi.GetPoiType() == EPOIType::UserEvent) { DoUserAnimEvent(mgr, poi, EUserEventType(poi.GetValue()), dt); } } for (int i=0 ; iGetAnimationData()->GetPassedParticlePOICount() ; ++i) { CParticlePOINode& poi = CAnimData::g_ParticlePOINodes[i]; if (poi.GetCharacterIndex() != -1 && x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex()) continue; x64_modelData->AnimationData()->GetParticleDB().SetParticleEffectState(poi.GetString(), true, mgr); } } return deltas; } void CActor::SetActorLights(std::unique_ptr&& lights) { x90_actorLights = std::move(lights); xe4_31_calculateLighting = true; } bool CActor::CanDrawStatic() const { if (!x30_24_active) return false; if (x64_modelData && x64_modelData->HasNormalModel()) return xb4_drawFlags.x0_blendMode <= 4; return false; } const CScannableObjectInfo* CActor::GetScannableObjectInfo() const { if (!x98_scanObjectInfo || !x98_scanObjectInfo.IsLoaded()) return nullptr; return x98_scanObjectInfo.GetObj(); } void CActor::SetCalculateLighting(bool c) { if (!x90_actorLights) x90_actorLights = std::make_unique(8, zeus::CVector3f::skZero, 4, 4, false, false, false, 0.1f); xe4_31_calculateLighting = c; } float CActor::GetAverageAnimVelocity(int anim) const { if (HasModelData() && GetModelData()->HasAnimData()) return GetModelData()->GetAnimationData()->GetAverageVelocity(anim); return 0.f; } void CActor::SetModelData(std::unique_ptr&& mData) { if (mData->IsNull()) x64_modelData.reset(); else x64_modelData = std::move(mData); } void CActor::SetMuted(bool muted) { xe5_26_muted = muted; RemoveEmitter(); } }