#include "CAuiImagePane.hpp" #include "CSimplePool.hpp" #include "Graphics/CTexture.hpp" #include "CGuiWidgetDrawParms.hpp" namespace urde { CAuiImagePane::CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId tex0, CAssetId tex1, rstl::reserved_vector&& coords, rstl::reserved_vector&& uvs, bool initTex) : CGuiWidget(parms), xc8_tex0(tex0), xcc_tex1(tex1), xe0_coords(std::move(coords)), x114_uvs(std::move(uvs)) { if (initTex) SetTextureID0(tex0, sp); } std::shared_ptr CAuiImagePane::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in); in.readUint32Big(); in.readUint32Big(); in.readUint32Big(); u32 coordCount = in.readUint32Big(); rstl::reserved_vector coords; for (int i=0 ; i uvs; for (int i=0 ; i ret = std::make_shared(parms, sp, -1, -1, std::move(coords), std::move(uvs), true); ret->ParseBaseInfo(frame, in, parms); return ret; } void CAuiImagePane::Update(float dt) { xd0_uvBias0.x = std::fmod(xd0_uvBias0.x, 1.f); xd0_uvBias0.y = std::fmod(xd0_uvBias0.y, 1.f); if (x138_tileSize != zeus::CVector2f::skZero && xb8_tex0Tok.IsLoaded()) { zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize; x144_frameTimer = std::fmod(x144_frameTimer + dt * x140_interval, std::floor(tmp.x) * std::floor(tmp.y)); } CGuiWidget::Update(dt); } CAuiImagePane::Filters::Filters(TLockedToken& tex) : m_darkenerQuad(EFilterType::Blend, tex), m_flashQuad{{EFilterType::Add, tex}, {EFilterType::Add, tex}}, m_alphaQuad{{EFilterType::Blend, tex}, {EFilterType::Blend, tex}}, m_addQuad{{EFilterType::Add, tex}, {EFilterType::Add, tex}} { } void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex, int frame, float alpha, bool noBlur, CTexturedQuadFilterAlpha& quad) const { zeus::CColor useColor = color; useColor.a *= alpha; rstl::reserved_vector vec; const rstl::reserved_vector* useUVs; if (x138_tileSize != zeus::CVector2f::skZero) { zeus::CVector2f res(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()); zeus::CVector2f tmp = res / x138_tileSize; zeus::CVector2f tmpRecip = x138_tileSize / res; float x0 = tmpRecip.x * (frame % int(tmp.x)); float x1 = x0 + tmpRecip.x; float y0 = tmpRecip.y * (frame % int(tmp.y)); float y1 = y0 + tmpRecip.y; vec.push_back(zeus::CVector2f(x0, y0)); vec.push_back(zeus::CVector2f(x0, y1)); vec.push_back(zeus::CVector2f(x1, y0)); vec.push_back(zeus::CVector2f(x1, y1)); useUVs = &vec; } else { useUVs = &x114_uvs; } CTexturedQuadFilter::Vert verts[] = { {xe0_coords[0], (*useUVs)[0] + xd0_uvBias0}, {xe0_coords[1], (*useUVs)[1] + xd0_uvBias0}, {xe0_coords[2], (*useUVs)[2] + xd0_uvBias0}, {xe0_coords[3], (*useUVs)[3] + xd0_uvBias0} }; if (noBlur) { quad.drawVerts(useColor, verts); } else if ((x14c_deResFactor == 0.f && alpha == 1.f) || tex.GetNumMips() == 1) { quad.drawVerts(useColor, verts, 0.f); } else { float tmp = (1.f - x14c_deResFactor) * alpha; float tmp3 = 1.f - tmp * tmp * tmp; float mip = tmp3 * (tex.GetNumMips() - 1); quad.drawVerts(useColor, verts, mip); } } void CAuiImagePane::Draw(const CGuiWidgetDrawParms& params) const { CGraphics::SetModelMatrix(x34_worldXF); if (!GetIsVisible() || !xb8_tex0Tok.IsLoaded()) return; GetIsFinishedLoadingWidgetSpecific(); if (!m_filters) const_cast(this)->m_filters.emplace(const_cast(this)->xb8_tex0Tok); Filters& filters = const_cast(*m_filters); zeus::CColor color = xa8_color2; color.a *= params.x0_alphaMod; //SetZUpdate(xac_drawFlags == EGuiModelDrawFlags::Shadeless || xac_drawFlags == EGuiModelDrawFlags::Opaque); float blur0 = 1.f; float blur1 = 0.f; int frame0 = x144_frameTimer; int frame1 = 0; if (x140_interval < 1.f && x140_interval > 0.f) { zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize; frame1 = (frame0 + 1) % int(tmp.x * tmp.y); if (x148_fadeDuration == 0.f) blur1 = 1.f; else blur1 = std::min(std::fmod(x144_frameTimer, 1.f) / x148_fadeDuration, 1.f); blur0 = 1.f - blur1; } // Alpha blend DoDrawImagePane(color * zeus::CColor(0.f, 0.5f), *xb8_tex0Tok, frame0, 1.f, true, filters.m_darkenerQuad); if (x150_flashFactor > 0.f) { // Additive blend zeus::CColor color2 = xa8_color2; color2.a = x150_flashFactor; DoDrawImagePane(color2, *xb8_tex0Tok, frame0, blur0, false, filters.m_flashQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color2, *xb8_tex0Tok, frame1, blur1, false, filters.m_flashQuad[1]); } switch (xac_drawFlags) { case EGuiModelDrawFlags::Shadeless: case EGuiModelDrawFlags::Opaque: // Opaque blend DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]); break; case EGuiModelDrawFlags::Alpha: // Alpha blend DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]); break; case EGuiModelDrawFlags::Additive: // Additive blend DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_addQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_addQuad[1]); break; case EGuiModelDrawFlags::AlphaAdditiveOverdraw: // Alpha blend DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_alphaQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_alphaQuad[1]); // Full additive blend DoDrawImagePane(color, *xb8_tex0Tok, frame0, blur0, false, filters.m_addQuad[0]); if (blur1 > 0.f) DoDrawImagePane(color, *xb8_tex0Tok, frame1, blur1, false, filters.m_addQuad[1]); break; default: break; } } bool CAuiImagePane::GetIsFinishedLoadingWidgetSpecific() const { return !xb8_tex0Tok || xb8_tex0Tok.IsLoaded(); } void CAuiImagePane::SetTextureID0(CAssetId tex, CSimplePool* sp) { xc8_tex0 = tex; if (!sp) return; if (xc8_tex0.IsValid()) xb8_tex0Tok = sp->GetObj({FOURCC('TXTR'), xc8_tex0}); else xb8_tex0Tok = TLockedToken(); } void CAuiImagePane::SetAnimationParms(const zeus::CVector2f& tileSize, float interval, float fadeDuration) { x138_tileSize = tileSize; x140_interval = interval; x144_frameTimer = 0.f; x148_fadeDuration = fadeDuration; } }