#ifndef __DNACOMMON_ITWEAKPLAYERRES_HPP__ #define __DNACOMMON_ITWEAKPLAYERRES_HPP__ #include "ITweak.hpp" #include "Runtime/IFactory.hpp" #include "Runtime/CPlayerState.hpp" namespace DataSpec { struct ITweakPlayerRes : ITweak { using ResId = urde::CAssetId; using EBeamId = urde::CPlayerState::EBeamId; ResId x4_saveStationIcon; ResId x8_missileStationIcon; ResId xc_elevatorIcon; ResId x10_minesBreakFirstTopIcon; ResId x14_minesBreakFirstBottomIcon; ResId x18_minesBreakSecondTopIcon; ResId x1c_minesBreakSecondBottomIcon; /* N, U, UL, L, DL, D, DR, R, UR */ ResId x24_lStick[9]; ResId x4c_cStick[9]; /* Out, In */ ResId x74_lTrigger[2]; ResId x80_rTrigger[2]; ResId x8c_startButton[2]; ResId x98_aButton[2]; ResId xa4_bButton[2]; ResId xb0_xButton[2]; ResId xbc_yButton[2]; ResId xc4_ballTransitionsANCS; /* Power, Ice, Wave, Plasma, Phazon */ ResId xc8_ballTransitions[5]; ResId xc8_cineGun[5]; float xf0_unkFloat; ResId GetBeamBallTransitionModel(EBeamId beam) const { int b = int(beam); if (b < 0 || b > 4) b = 0; switch (EBeamId(b)) { case EBeamId::Power: default: return xc8_ballTransitions[0]; case EBeamId::Ice: return xc8_ballTransitions[1]; case EBeamId::Plasma: return xc8_ballTransitions[3]; case EBeamId::Wave: return xc8_ballTransitions[2]; case EBeamId::Phazon: return xc8_ballTransitions[4]; } } ResId GetBeamCineModel(EBeamId beam) const { int b = int(beam); if (b < 0 || b > 4) b = 0; switch (EBeamId(b)) { case EBeamId::Power: default: return xc8_cineGun[0]; case EBeamId::Ice: return xc8_cineGun[1]; case EBeamId::Plasma: return xc8_cineGun[3]; case EBeamId::Wave: return xc8_cineGun[2]; case EBeamId::Phazon: return xc8_cineGun[4]; } } void ResolveResources(const urde::IFactory& factory) { x4_saveStationIcon = factory.GetResourceIdByName(GetSaveStationIcon().c_str())->id; x8_missileStationIcon = factory.GetResourceIdByName(GetMissileStationIcon().c_str())->id; xc_elevatorIcon = factory.GetResourceIdByName(GetElevatorIcon().c_str())->id; x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id; x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id; x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id; x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id; for (int i=0 ; i<9 ; ++i) x24_lStick[i] = factory.GetResourceIdByName(GetLStick(i).c_str())->id; for (int i=0 ; i<9 ; ++i) x4c_cStick[i] = factory.GetResourceIdByName(GetCStick(i).c_str())->id; for (int i=0 ; i<2 ; ++i) x74_lTrigger[i] = factory.GetResourceIdByName(GetLTrigger(i).c_str())->id; for (int i=0 ; i<2 ; ++i) x80_rTrigger[i] = factory.GetResourceIdByName(GetRTrigger(i).c_str())->id; for (int i=0 ; i<2 ; ++i) x8c_startButton[i] = factory.GetResourceIdByName(GetStartButton(i).c_str())->id; for (int i=0 ; i<2 ; ++i) x98_aButton[i] = factory.GetResourceIdByName(GetAButton(i).c_str())->id; for (int i=0 ; i<2 ; ++i) xa4_bButton[i] = factory.GetResourceIdByName(GetBButton(i).c_str())->id; for (int i=0 ; i<2 ; ++i) xb0_xButton[i] = factory.GetResourceIdByName(GetXButton(i).c_str())->id; for (int i=0 ; i<2 ; ++i) xbc_yButton[i] = factory.GetResourceIdByName(GetYButton(i).c_str())->id; xc4_ballTransitionsANCS = factory.GetResourceIdByName(GetBallTransitionsANCS().c_str())->id; for (int i=0 ; i<5 ; ++i) xc8_ballTransitions[i] = factory.GetResourceIdByName(GetBallTransitionBeamRes(i).c_str())->id; for (int i=0 ; i<5 ; ++i) xc8_cineGun[i] = factory.GetResourceIdByName(GetBeamCineModel(i).c_str())->id; xf0_unkFloat = GetUnkFloat(); } protected: virtual const std::string& GetSaveStationIcon() const=0; virtual const std::string& GetMissileStationIcon() const=0; virtual const std::string& GetElevatorIcon() const=0; virtual const std::string& GetMinesBreakFirstTopIcon() const=0; virtual const std::string& GetMinesBreakFirstBottomIcon() const=0; virtual const std::string& GetMinesBreakSecondTopIcon() const=0; virtual const std::string& GetMinesBreakSecondBottomIcon() const=0; virtual const std::string& GetLStick(size_t idx) const=0; virtual const std::string& GetCStick(size_t idx) const=0; virtual const std::string& GetLTrigger(size_t idx) const=0; virtual const std::string& GetRTrigger(size_t idx) const=0; virtual const std::string& GetStartButton(size_t idx) const=0; virtual const std::string& GetAButton(size_t idx) const=0; virtual const std::string& GetBButton(size_t idx) const=0; virtual const std::string& GetXButton(size_t idx) const=0; virtual const std::string& GetYButton(size_t idx) const=0; virtual const std::string& GetBallTransitionsANCS() const=0; virtual const std::string& GetBallTransitionBeamRes(size_t idx) const=0; virtual const std::string& GetBeamCineModel(size_t idx) const=0; virtual float GetUnkFloat() const=0; }; } #endif // __DNACOMMON_ITWEAKPLAYERRES_HPP__