#include "gx.hpp" #include "../gpu.hpp" #include "Runtime/Graphics/GX.hpp" #include "common.hpp" #include using aurora::gfx::gx::g_gxState; static logvisor::Module Log("aurora::gx"); void GXSetNumChans(u8 num) noexcept { g_gxState.numChans = num; } void GXSetNumIndStages(u8 num) noexcept { g_gxState.numIndStages = num; } void GXSetNumTevStages(u8 num) noexcept { g_gxState.numTevStages = num; } void GXSetNumTexGens(u8 num) noexcept { g_gxState.numTexGens = num; } void GXSetTevAlphaIn(GX::TevStageID stageId, GX::TevAlphaArg a, GX::TevAlphaArg b, GX::TevAlphaArg c, GX::TevAlphaArg d) noexcept { g_gxState.tevStages[stageId].alphaPass = {a, b, c, d}; } void GXSetTevAlphaOp(GX::TevStageID stageId, GX::TevOp op, GX::TevBias bias, GX::TevScale scale, bool clamp, GX::TevRegID outReg) noexcept { g_gxState.tevStages[stageId].alphaOp = {op, bias, scale, outReg, clamp}; } void GXSetTevColorIn(GX::TevStageID stageId, GX::TevColorArg a, GX::TevColorArg b, GX::TevColorArg c, GX::TevColorArg d) noexcept { g_gxState.tevStages[stageId].colorPass = {a, b, c, d}; } void GXSetTevColorOp(GX::TevStageID stageId, GX::TevOp op, GX::TevBias bias, GX::TevScale scale, bool clamp, GX::TevRegID outReg) noexcept { g_gxState.tevStages[stageId].colorOp = {op, bias, scale, outReg, clamp}; } void GXSetCullMode(GX::CullMode mode) noexcept { g_gxState.cullMode = mode; } void GXSetBlendMode(GX::BlendMode mode, GX::BlendFactor src, GX::BlendFactor dst, GX::LogicOp op) noexcept { g_gxState.blendMode = mode; g_gxState.blendFacSrc = src; g_gxState.blendFacDst = dst; g_gxState.blendOp = op; } void GXSetZMode(bool compare_enable, GX::Compare func, bool update_enable) noexcept { g_gxState.depthCompare = compare_enable; g_gxState.depthFunc = func; g_gxState.depthUpdate = update_enable; } void GXSetTevColor(GX::TevRegID id, const zeus::CColor& color) noexcept { if (id < GX::TEVPREV || id > GX::TEVREG2) { Log.report(logvisor::Fatal, FMT_STRING("bad tevreg {}"), id); unreachable(); } g_gxState.colorRegs[id] = color; } void GXSetTevKColor(GX::TevKColorID id, const zeus::CColor& color) noexcept { if (id >= GX::MAX_KCOLOR) { Log.report(logvisor::Fatal, FMT_STRING("bad kcolor {}"), id); unreachable(); } g_gxState.kcolors[id] = color; } void GXSetAlphaUpdate(bool enabled) noexcept { g_gxState.alphaUpdate = enabled; } void GXSetDstAlpha(bool enabled, u8 value) noexcept { if (enabled) { g_gxState.dstAlpha = value; } else { g_gxState.dstAlpha = UINT32_MAX; } } void GXSetCopyClear(const zeus::CColor& color, float depth) noexcept { g_gxState.clearColor = color; } void GXSetTevOrder(GX::TevStageID id, GX::TexCoordID tcid, GX::TexMapID tmid, GX::ChannelID cid) noexcept { auto& stage = g_gxState.tevStages[id]; stage.texCoordId = tcid; stage.texMapId = tmid; stage.channelId = cid; } void GXSetTevKColorSel(GX::TevStageID id, GX::TevKColorSel sel) noexcept { g_gxState.tevStages[id].kcSel = sel; } void GXSetTevKAlphaSel(GX::TevStageID id, GX::TevKAlphaSel sel) noexcept { g_gxState.tevStages[id].kaSel = sel; } void GXSetChanAmbColor(GX::ChannelID id, const zeus::CColor& color) noexcept { if (id < GX::COLOR0A0 || id > GX::COLOR1A1) { Log.report(logvisor::Fatal, FMT_STRING("bad channel {}"), id); unreachable(); } g_gxState.colorChannelState[id - GX::COLOR0A0].ambColor = color; } void GXSetChanMatColor(GX::ChannelID id, const zeus::CColor& color) noexcept { if (id < GX::COLOR0A0 || id > GX::COLOR1A1) { Log.report(logvisor::Fatal, FMT_STRING("bad channel {}"), id); unreachable(); } g_gxState.colorChannelState[id - GX::COLOR0A0].matColor = color; } void GXSetChanCtrl(GX::ChannelID id, bool lightingEnabled, GX::ColorSrc ambSrc, GX::ColorSrc matSrc, GX::LightMask lightState, GX::DiffuseFn diffFn, GX::AttnFn attnFn) noexcept { if (id < GX::COLOR0A0 || id > GX::COLOR1A1) { Log.report(logvisor::Fatal, FMT_STRING("bad channel {}"), id); unreachable(); } u32 idx = id - GX::COLOR0A0; auto& chan = g_gxState.colorChannelConfig[idx]; chan.lightingEnabled = lightingEnabled; chan.ambSrc = ambSrc; chan.matSrc = matSrc; chan.diffFn = diffFn; chan.attnFn = attnFn; g_gxState.colorChannelState[idx].lightState = lightState; } void GXSetAlphaCompare(GX::Compare comp0, u8 ref0, GX::AlphaOp op, GX::Compare comp1, u8 ref1) noexcept { g_gxState.alphaCompare = {comp0, ref0, op, comp1, ref1}; } void GXSetTexCoordGen2(GX::TexCoordID dst, GX::TexGenType type, GX::TexGenSrc src, GX::TexMtx mtx, GXBool normalize, GX::PTTexMtx postMtx) noexcept { if (dst < GX::TEXCOORD0 || dst > GX::TEXCOORD7) { Log.report(logvisor::Fatal, FMT_STRING("invalid tex coord {}"), dst); unreachable(); } g_gxState.tcgs[dst] = {type, src, mtx, postMtx, normalize}; } void GXLoadTexMtxImm(const void* data, u32 id, GX::TexMtxType type) noexcept { if ((id < GX::TEXMTX0 || id > GX::IDENTITY) && (id < GX::PTTEXMTX0 || id > GX::PTIDENTITY)) { Log.report(logvisor::Fatal, FMT_STRING("invalid tex mtx {}"), id); unreachable(); } if (id >= GX::PTTEXMTX0) { if (type != GX::MTX3x4) { Log.report(logvisor::Fatal, FMT_STRING("invalid pt mtx type {}"), type); unreachable(); } const auto idx = (id - GX::PTTEXMTX0) / 3; g_gxState.ptTexMtxs[idx] = *static_cast(data); } else { const auto idx = (id - GX::TEXMTX0) / 3; switch (type) { case GX::MTX3x4: g_gxState.texMtxs[idx] = aurora::Mat4x4{*static_cast(data)}; break; case GX::MTX2x4: g_gxState.texMtxs[idx] = *static_cast*>(data); break; } } } void GXLoadPosMtxImm(const zeus::CTransform& xf, GX::PosNrmMtx id) noexcept { if (id != GX::PNMTX0) { Log.report(logvisor::Fatal, FMT_STRING("invalid pn mtx {}"), id); unreachable(); } g_gxState.mv = xf.toMatrix4f(); } void GXLoadNrmMtxImm(const zeus::CTransform& xf, GX::PosNrmMtx id) noexcept { if (id != GX::PNMTX0) { Log.report(logvisor::Fatal, FMT_STRING("invalid pn mtx {}"), id); unreachable(); } g_gxState.mvInv = xf.toMatrix4f(); } constexpr zeus::CMatrix4f DepthCorrect{ // clang-format off 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.5f, 0.f, 0.f, 0.f, 1.f, // clang-format on }; void GXSetProjection(const zeus::CMatrix4f& mtx, GX::ProjectionType type) noexcept { if (type == GX::PERSPECTIVE) { g_gxState.proj = DepthCorrect * mtx; } else { g_gxState.proj = mtx; } } void GXSetViewport(float left, float top, float width, float height, float nearZ, float farZ) noexcept { aurora::gfx::set_viewport(left, top, width, height, nearZ, farZ); } void GXSetScissor(u32 left, u32 top, u32 width, u32 height) noexcept { aurora::gfx::set_scissor(left, top, width, height); } void GXSetFog(GX::FogType type, float startZ, float endZ, float nearZ, float farZ, const GXColor& color) noexcept { g_gxState.fog = {type, startZ, endZ, nearZ, farZ, color}; } void GXSetFogColor(const GXColor& color) noexcept { g_gxState.fog.color = color; } void GXSetVtxDesc(GX::Attr attr, GX::AttrType type) noexcept { g_gxState.vtxDesc[attr] = type; } void GXSetVtxDescv(GX::VtxDescList* list) noexcept { g_gxState.vtxDesc.fill({}); while (*list) { g_gxState.vtxDesc[list->attr] = list->type; ++list; } } void GXClearVtxDesc() noexcept { g_gxState.vtxDesc.fill({}); } void GXSetTevSwapModeTable(GX::TevSwapSel id, GX::TevColorChan red, GX::TevColorChan green, GX::TevColorChan blue, GX::TevColorChan alpha) noexcept { if (id < GX::TEV_SWAP0 || id >= GX::MAX_TEVSWAP) { Log.report(logvisor::Fatal, FMT_STRING("invalid tev swap sel {}"), id); unreachable(); } g_gxState.tevSwapTable[id] = {red, green, blue, alpha}; } void GXSetTevSwapMode(GX::TevStageID stageId, GX::TevSwapSel rasSel, GX::TevSwapSel texSel) noexcept { auto& stage = g_gxState.tevStages[stageId]; stage.tevSwapRas = rasSel; stage.tevSwapTex = texSel; } void GXSetLineWidth(u8 width, GX::TexOffset offs) noexcept { // TODO } u32 GXGetTexBufferSize(u16 width, u16 height, u32 fmt, GXBool mips, u8 maxLod) noexcept { s32 shiftX = 0; s32 shiftY = 0; switch (fmt) { case GX::TF_I4: case GX::TF_C4: case GX::TF_CMPR: case GX::CTF_R4: case GX::CTF_Z4: shiftX = 3; shiftY = 3; break; case GX::TF_I8: case GX::TF_IA4: case GX::TF_C8: case GX::TF_Z8: case GX::CTF_RA4: case GX::CTF_A8: case GX::CTF_R8: case GX::CTF_G8: case GX::CTF_B8: case GX::CTF_Z8M: case GX::CTF_Z8L: shiftX = 3; shiftY = 2; break; case GX::TF_IA8: case GX::TF_RGB565: case GX::TF_RGB5A3: case GX::TF_RGBA8: case GX::TF_C14X2: case GX::TF_Z16: case GX::TF_Z24X8: case GX::CTF_RA8: case GX::CTF_RG8: case GX::CTF_GB8: case GX::CTF_Z16L: shiftX = 2; shiftY = 2; break; default: break; } u32 bitSize = fmt == GX::TF_RGBA8 || fmt == GX::TF_Z24X8 ? 64 : 32; u32 bufLen = 0; if (mips) { while (maxLod != 0) { const u32 tileX = ((width + (1 << shiftX) - 1) >> shiftX); const u32 tileY = ((height + (1 << shiftY) - 1) >> shiftY); bufLen += bitSize * tileX * tileY; if (width == 1 && height == 1) { return bufLen; } width = (width < 2) ? 1 : width / 2; height = (height < 2) ? 1 : height / 2; --maxLod; }; } else { const u32 tileX = ((width + (1 << shiftX) - 1) >> shiftX); const u32 tileY = ((height + (1 << shiftY) - 1) >> shiftY); bufLen = bitSize * tileX * tileY; } return bufLen; } // Lighting void GXInitLightAttn(GX::LightObj* light, float a0, float a1, float a2, float k0, float k1, float k2) noexcept { light->a0 = a0; light->a1 = a1; light->a2 = a2; light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightAttnA(GX::LightObj* light, float a0, float a1, float a2) noexcept { light->a0 = a0; light->a1 = a1; light->a2 = a2; } void GXInitLightAttnK(GX::LightObj* light, float k0, float k1, float k2) noexcept { light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightSpot(GX::LightObj* light, float cutoff, GX::SpotFn spotFn) noexcept { if (cutoff <= 0.f || cutoff > 90.f) { spotFn = GX::SP_OFF; } float cr = std::cos((cutoff * M_PIF) / 180.f); float a0 = 1.f; float a1 = 0.f; float a2 = 0.f; switch (spotFn) { default: break; case GX::SP_FLAT: a0 = -1000.f * cr; a1 = 1000.f; a2 = 0.f; break; case GX::SP_COS: a0 = -cr / (1.f - cr); a1 = 1.f / (1.f - cr); a2 = 0.f; break; case GX::SP_COS2: a0 = 0.f; a1 = -cr / (1.f - cr); a2 = 1.f / (1.f - cr); break; case GX::SP_SHARP: { const float d = (1.f - cr) * (1.f - cr); a0 = cr * (cr - 2.f); a1 = 2.f / d; a2 = -1.f / d; break; } case GX::SP_RING1: { const float d = (1.f - cr) * (1.f - cr); a0 = 4.f * cr / d; a1 = 4.f * (1.f + cr) / d; a2 = -4.f / d; break; } case GX::SP_RING2: { const float d = (1.f - cr) * (1.f - cr); a0 = 1.f - 2.f * cr * cr / d; a1 = 4.f * cr / d; a2 = -2.f / d; break; } } light->a0 = a0; light->a1 = a1; light->a2 = a2; } void GXInitLightDistAttn(GX::LightObj* light, float refDistance, float refBrightness, GX::DistAttnFn distFunc) noexcept { if (refDistance < 0.f || refBrightness < 0.f || refBrightness >= 1.f) { distFunc = GX::DA_OFF; } float k0 = 1.f; float k1 = 0.f; float k2 = 0.f; switch (distFunc) { case GX::DA_GENTLE: k0 = 1.0f; k1 = (1.0f - refBrightness) / (refBrightness * refDistance); k2 = 0.0f; break; case GX::DA_MEDIUM: k0 = 1.0f; k1 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance); k2 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance * refDistance); break; case GX::DA_STEEP: k0 = 1.0f; k1 = 0.0f; k2 = (1.0f - refBrightness) / (refBrightness * refDistance * refDistance); break; case GX::DA_OFF: k0 = 1.0f; k1 = 0.0f; k2 = 0.0f; break; } light->k0 = k0; light->k1 = k1; light->k2 = k2; } void GXInitLightPos(GX::LightObj* light, float x, float y, float z) noexcept { light->px = x; light->py = y; light->pz = z; } void GXInitLightDir(GX::LightObj* light, float nx, float ny, float nz) noexcept { light->nx = -nx; light->ny = -ny; light->nz = -nz; } void GXInitSpecularDir(GX::LightObj* light, float nx, float ny, float nz) noexcept { float hx = -nx; float hy = -ny; float hz = (-nz + 1.0f); float mag = ((hx * hx) + (hy * hy) + (hz * hz)); if (mag != 0.0f) { mag = 1.0f / sqrtf(mag); } light->px = (nx * GX::LARGE_NUMBER); light->py = (ny * GX::LARGE_NUMBER); light->pz = (nz * GX::LARGE_NUMBER); light->nx = hx * mag; light->ny = hy * mag; light->nz = hz * mag; } void GXInitSpecularDirHA(GX::LightObj* light, float nx, float ny, float nz, float hx, float hy, float hz) noexcept { light->px = (nx * GX::LARGE_NUMBER); light->py = (ny * GX::LARGE_NUMBER); light->pz = (nz * GX::LARGE_NUMBER); light->nx = hx; light->ny = hy; light->nz = hz; } void GXInitLightColor(GX::LightObj* light, GX::Color col) noexcept { light->color = col; } void GXLoadLightObjImm(const GX::LightObj* light, GX::LightID id) noexcept { u32 idx = std::log2(id); aurora::gfx::Light realLight; realLight.pos.assign(light->px, light->py, light->pz); realLight.dir.assign(light->nx, light->ny, light->nz); realLight.cosAtt.assign(light->a0, light->a1, light->a2); realLight.distAtt.assign(light->k0, light->k1, light->k2); realLight.color.fromRGBA8(light->color.color[0], light->color.color[1], light->color.color[2], light->color.color[3]); g_gxState.lights[idx] = realLight; } /* TODO Figure out a way to implement this, requires GXSetArray */ void GXLoadLightObjIndx(u32 index, GX::LightID) noexcept {} void GXGetLightAttnA(const GX::LightObj* light, float* a0, float* a1, float* a2) noexcept { *a0 = light->a0; *a1 = light->a1; *a2 = light->a2; } void GXGetLightAttnK(const GX::LightObj* light, float* k0, float* k1, float* k2) noexcept { *k0 = light->k0; *k1 = light->k1; *k2 = light->k2; } void GXGetLightPos(const GX::LightObj* light, float* x, float* y, float* z) noexcept { *x = light->px; *z = light->py; *z = light->pz; } void GXGetLightDir(const GX::LightObj* light, float* nx, float* ny, float* nz) noexcept { *nx = -light->nx; *ny = -light->ny; *nz = -light->nz; } void GXGetLightColor(const GX::LightObj* light, GX::Color* col) noexcept { *col = light->color; } // Indirect Texturing void GXSetTevIndirect(GX::TevStageID tevStage, GX::IndTexStageID indStage, GX::IndTexFormat fmt, GX::IndTexBiasSel biasSel, GX::IndTexMtxID matrixSel, GX::IndTexWrap wrapS, GX::IndTexWrap wrapT, GXBool addPrev, GXBool indLod, GX::IndTexAlphaSel alphaSel) noexcept { auto& stage = g_gxState.tevStages[tevStage]; stage.indTexStage = indStage; stage.indTexFormat = fmt; stage.indTexBiasSel = biasSel; stage.indTexAlphaSel = alphaSel; stage.indTexMtxId = matrixSel; stage.indTexWrapS = wrapS; stage.indTexWrapT = wrapT; stage.indTexAddPrev = addPrev; stage.indTexUseOrigLOD = indLod; } void GXSetIndTexOrder(GX::IndTexStageID indStage, GX::TexCoordID texCoord, GX::TexMapID texMap) noexcept { auto& stage = g_gxState.indStages[indStage]; stage.texCoordId = texCoord; stage.texMapId = texMap; } void GXSetIndTexCoordScale(GX::IndTexStageID indStage, GX::IndTexScale scaleS, GX::IndTexScale scaleT) noexcept { auto& stage = g_gxState.indStages[indStage]; stage.scaleS = scaleS; stage.scaleT = scaleT; } void GXSetIndTexMtx(GX::IndTexMtxID id, const void* mtx, s8 scaleExp) noexcept { if (id < GX::ITM_0 || id > GX::ITM_2) { Log.report(logvisor::Fatal, FMT_STRING("invalid ind tex mtx ID {}"), id); } g_gxState.indTexMtxs[id - 1] = {*static_cast*>(mtx), scaleExp}; } void GXInitTexObj(GXTexObj* obj, const void* data, u16 width, u16 height, GX::TextureFormat format, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXBool mipmap) noexcept { obj->data = data; obj->width = width; obj->height = height; obj->fmt = format; obj->wrapS = wrapS; obj->wrapT = wrapT; obj->hasMips = mipmap; // TODO default values? obj->minFilter = GX_LINEAR; obj->magFilter = GX_LINEAR; obj->minLod = 0.f; obj->maxLod = 0.f; obj->lodBias = 0.f; obj->biasClamp = false; obj->doEdgeLod = false; obj->maxAniso = GX_ANISO_4; obj->tlut = GX_TLUT0; obj->dataInvalidated = true; } void GXInitTexObjResolved(GXTexObj* obj, u32 bindIdx, GX::TextureFormat format, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXTlut tlut) { const auto& ref = aurora::gfx::g_resolvedTextures[bindIdx]; obj->ref = ref; obj->data = nullptr; obj->dataSize = 0; obj->width = ref->size.width; obj->height = ref->size.height; obj->fmt = format; obj->wrapS = wrapS; obj->wrapT = wrapT; obj->hasMips = false; obj->tlut = tlut; // TODO default values? obj->minFilter = GX_LINEAR; obj->magFilter = GX_LINEAR; obj->minLod = 0.f; obj->maxLod = 0.f; obj->lodBias = 0.f; obj->biasClamp = false; obj->doEdgeLod = false; obj->maxAniso = GX_ANISO_4; obj->dataInvalidated = false; } void GXInitTexObjLOD(GXTexObj* obj, GXTexFilter minFilt, GXTexFilter magFilt, float minLod, float maxLod, float lodBias, GXBool biasClamp, GXBool doEdgeLod, GXAnisotropy maxAniso) noexcept { obj->minFilter = minFilt; obj->magFilter = magFilt; obj->minLod = minLod; obj->maxLod = maxLod; obj->lodBias = lodBias; obj->biasClamp = biasClamp; obj->doEdgeLod = doEdgeLod; obj->maxAniso = maxAniso; } void GXInitTexObjCI(GXTexObj* obj, void* data, u16 width, u16 height, GXCITexFmt format, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXBool mipmap, u32 tlut) noexcept { obj->data = data; obj->width = width; obj->height = height; obj->fmt = static_cast(format); obj->wrapS = wrapS; obj->wrapT = wrapT; obj->hasMips = mipmap; obj->tlut = static_cast(tlut); // TODO default values? obj->minFilter = GX_LINEAR; obj->magFilter = GX_LINEAR; obj->minLod = 0.f; obj->maxLod = 0.f; obj->lodBias = 0.f; obj->biasClamp = false; obj->doEdgeLod = false; obj->maxAniso = GX_ANISO_4; obj->dataInvalidated = true; } void GXInitTexObjData(GXTexObj* obj, void* data) noexcept { obj->data = data; obj->dataInvalidated = true; } void GXInitTexObjWrapMode(GXTexObj* obj, GXTexWrapMode wrapS, GXTexWrapMode wrapT) noexcept { obj->wrapS = wrapS; obj->wrapT = wrapT; } void GXInitTexObjTlut(GXTexObj* obj, u32 tlut) noexcept { obj->tlut = static_cast(tlut); } void GXLoadTexObj(GXTexObj* obj, GX::TexMapID id) noexcept { if (!obj->ref) { obj->ref = aurora::gfx::new_dynamic_texture_2d(obj->width, obj->height, u32(obj->minLod) + 1, obj->fmt, "GXLoadTexObj"); } if (obj->dataInvalidated) { aurora::gfx::write_texture(*obj->ref, {static_cast(obj->data), UINT32_MAX /* TODO */}); obj->dataInvalidated = false; } g_gxState.textures[id] = {*obj}; } void GXInitTlutObj(GXTlutObj* obj, const void* data, GXTlutFmt format, u16 entries) noexcept { GX::TextureFormat texFmt; switch (format) { case GX_TL_IA8: texFmt = GX::TF_IA8; break; case GX_TL_RGB565: texFmt = GX::TF_RGB565; break; case GX_TL_RGB5A3: texFmt = GX::TF_RGB5A3; break; default: Log.report(logvisor::Fatal, FMT_STRING("invalid tlut format {}"), format); unreachable(); } obj->ref = aurora::gfx::new_static_texture_2d( entries, 1, 1, texFmt, aurora::ArrayRef{static_cast(data), static_cast(entries) * 2}, "GXInitTlutObj"); } void GXLoadTlut(const GXTlutObj* obj, GXTlut idx) noexcept { g_gxState.tluts[idx] = *obj; } void GXSetColorUpdate(GXBool enabled) noexcept { g_gxState.colorUpdate = enabled; } void GXSetTevColorS10(GX::TevRegID id, const GXColorS10& color) noexcept { g_gxState.colorRegs[id] = zeus::CColor{ static_cast(color.r) / 1023.f, static_cast(color.g) / 1023.f, static_cast(color.b) / 1023.f, static_cast(color.a) / 1023.f, }; } void GXInvalidateTexAll() noexcept { // no-op? } namespace aurora::gfx { static logvisor::Module Log("aurora::gfx::gx"); namespace gx { using gpu::g_device; using gpu::g_graphicsConfig; GXState g_gxState; const TextureBind& get_texture(GX::TexMapID id) noexcept { return g_gxState.textures[static_cast(id)]; } static inline wgpu::BlendFactor to_blend_factor(GX::BlendFactor fac) { switch (fac) { case GX::BL_ZERO: return wgpu::BlendFactor::Zero; case GX::BL_ONE: return wgpu::BlendFactor::One; case GX::BL_SRCCLR: return wgpu::BlendFactor::Src; case GX::BL_INVSRCCLR: return wgpu::BlendFactor::OneMinusSrc; case GX::BL_SRCALPHA: return wgpu::BlendFactor::SrcAlpha; case GX::BL_INVSRCALPHA: return wgpu::BlendFactor::OneMinusSrcAlpha; case GX::BL_DSTALPHA: return wgpu::BlendFactor::DstAlpha; case GX::BL_INVDSTALPHA: return wgpu::BlendFactor::OneMinusDstAlpha; case GX::BL_DSTCLR: return wgpu::BlendFactor::Dst; case GX::BL_INVDSTCLR: return wgpu::BlendFactor::OneMinusDst; default: Log.report(logvisor::Fatal, FMT_STRING("invalid blend factor {}"), fac); unreachable(); } } static inline wgpu::CompareFunction to_compare_function(GX::Compare func) { switch (func) { case GX::NEVER: return wgpu::CompareFunction::Never; case GX::LESS: return wgpu::CompareFunction::Less; case GX::EQUAL: return wgpu::CompareFunction::Equal; case GX::LEQUAL: return wgpu::CompareFunction::LessEqual; case GX::GREATER: return wgpu::CompareFunction::Greater; case GX::NEQUAL: return wgpu::CompareFunction::NotEqual; case GX::GEQUAL: return wgpu::CompareFunction::GreaterEqual; case GX::ALWAYS: return wgpu::CompareFunction::Always; default: Log.report(logvisor::Fatal, FMT_STRING("invalid depth fn {}"), func); unreachable(); } } static inline wgpu::BlendState to_blend_state(GX::BlendMode mode, GX::BlendFactor srcFac, GX::BlendFactor dstFac, GX::LogicOp op, u32 dstAlpha) { wgpu::BlendComponent colorBlendComponent; switch (mode) { case GX::BM_NONE: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Src, .dstFactor = wgpu::BlendFactor::Zero, }; break; case GX::BM_BLEND: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = to_blend_factor(srcFac), .dstFactor = to_blend_factor(dstFac), }; break; case GX::BM_SUBTRACT: colorBlendComponent = { .operation = wgpu::BlendOperation::ReverseSubtract, .srcFactor = wgpu::BlendFactor::Src, .dstFactor = wgpu::BlendFactor::Dst, }; break; case GX::BM_LOGIC: switch (op) { case GX::LO_CLEAR: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Zero, .dstFactor = wgpu::BlendFactor::Zero, }; break; case GX::LO_COPY: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Src, .dstFactor = wgpu::BlendFactor::Zero, }; break; case GX::LO_NOOP: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Zero, .dstFactor = wgpu::BlendFactor::Dst, }; break; case GX::LO_INV: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Zero, .dstFactor = wgpu::BlendFactor::OneMinusDst, }; break; case GX::LO_INVCOPY: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::OneMinusSrc, .dstFactor = wgpu::BlendFactor::Zero, }; break; case GX::LO_SET: colorBlendComponent = { .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::One, .dstFactor = wgpu::BlendFactor::Zero, }; break; default: Log.report(logvisor::Fatal, FMT_STRING("unsupported logic op {}"), op); unreachable(); } break; default: Log.report(logvisor::Fatal, FMT_STRING("unsupported blend mode {}"), mode); unreachable(); } wgpu::BlendComponent alphaBlendComponent{ .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::SrcAlpha, .dstFactor = wgpu::BlendFactor::Zero, }; if (dstAlpha != UINT32_MAX) { alphaBlendComponent = wgpu::BlendComponent{ .operation = wgpu::BlendOperation::Add, .srcFactor = wgpu::BlendFactor::Constant, .dstFactor = wgpu::BlendFactor::Zero, }; } return { .color = colorBlendComponent, .alpha = alphaBlendComponent, }; } static inline wgpu::ColorWriteMask to_write_mask(bool colorUpdate, bool alphaUpdate) { auto writeMask = wgpu::ColorWriteMask::None; if (colorUpdate) { writeMask |= wgpu::ColorWriteMask::Red | wgpu::ColorWriteMask::Green | wgpu::ColorWriteMask::Blue; } if (alphaUpdate) { writeMask |= wgpu::ColorWriteMask::Alpha; } return writeMask; } static inline wgpu::PrimitiveState to_primitive_state(GX::Primitive gx_prim, GX::CullMode gx_cullMode) { wgpu::PrimitiveTopology primitive = wgpu::PrimitiveTopology::TriangleList; switch (gx_prim) { case GX::TRIANGLES: break; case GX::TRIANGLESTRIP: primitive = wgpu::PrimitiveTopology::TriangleStrip; break; default: Log.report(logvisor::Fatal, FMT_STRING("Unsupported primitive type {}"), gx_prim); unreachable(); } wgpu::CullMode cullMode = wgpu::CullMode::None; switch (gx_cullMode) { case GX::CULL_FRONT: cullMode = wgpu::CullMode::Front; break; case GX::CULL_BACK: cullMode = wgpu::CullMode::Back; break; case GX::CULL_NONE: break; default: Log.report(logvisor::Fatal, FMT_STRING("Unsupported cull mode {}"), gx_cullMode); unreachable(); } return { .topology = primitive, .frontFace = wgpu::FrontFace::CW, .cullMode = cullMode, }; } wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, const ShaderInfo& info, ArrayRef vtxBuffers, wgpu::ShaderModule shader, zstring_view label) noexcept { const auto depthStencil = wgpu::DepthStencilState{ .format = g_graphicsConfig.depthFormat, .depthWriteEnabled = config.depthUpdate, .depthCompare = to_compare_function(config.depthFunc), }; const auto blendState = to_blend_state(config.blendMode, config.blendFacSrc, config.blendFacDst, config.blendOp, config.dstAlpha); const std::array colorTargets{wgpu::ColorTargetState{ .format = g_graphicsConfig.colorFormat, .blend = &blendState, .writeMask = to_write_mask(config.colorUpdate, config.alphaUpdate), }}; const auto fragmentState = wgpu::FragmentState{ .module = shader, .entryPoint = "fs_main", .targetCount = colorTargets.size(), .targets = colorTargets.data(), }; auto layouts = build_bind_group_layouts(info, config.shaderConfig); const std::array bindGroupLayouts{ std::move(layouts.uniformLayout), std::move(layouts.samplerLayout), std::move(layouts.textureLayout), }; const auto pipelineLayoutDescriptor = wgpu::PipelineLayoutDescriptor{ .label = "GX Pipeline Layout", .bindGroupLayoutCount = static_cast(info.sampledTextures.any() ? bindGroupLayouts.size() : 1), .bindGroupLayouts = bindGroupLayouts.data(), }; auto pipelineLayout = g_device.CreatePipelineLayout(&pipelineLayoutDescriptor); const auto descriptor = wgpu::RenderPipelineDescriptor{ .label = label.c_str(), .layout = std::move(pipelineLayout), .vertex = { .module = std::move(shader), .entryPoint = "vs_main", .bufferCount = static_cast(vtxBuffers.size()), .buffers = vtxBuffers.data(), }, .primitive = to_primitive_state(config.primitive, config.cullMode), .depthStencil = &depthStencil, .multisample = wgpu::MultisampleState{ .count = g_graphicsConfig.msaaSamples, }, .fragment = &fragmentState, }; return g_device.CreateRenderPipeline(&descriptor); } void populate_pipeline_config(PipelineConfig& config, GX::Primitive primitive) noexcept { config.shaderConfig.fogType = g_gxState.fog.type; config.shaderConfig.vtxAttrs = g_gxState.vtxDesc; config.shaderConfig.tevSwapTable = g_gxState.tevSwapTable; for (u8 i = 0; i < g_gxState.numTevStages; ++i) { config.shaderConfig.tevStages[i] = g_gxState.tevStages[i]; } config.shaderConfig.tevStageCount = g_gxState.numTevStages; for (u8 i = 0; i < g_gxState.numChans; ++i) { const auto& cc = g_gxState.colorChannelConfig[i]; if (g_gxState.colorChannelState[i].lightState.any() && cc.lightingEnabled) { config.shaderConfig.colorChannels[i] = cc; } else { // Only matSrc matters when lighting disabled config.shaderConfig.colorChannels[i] = { .matSrc = cc.matSrc, }; } } for (u8 i = 0; i < g_gxState.numTexGens; ++i) { config.shaderConfig.tcgs[i] = g_gxState.tcgs[i]; } if (g_gxState.alphaCompare) { config.shaderConfig.alphaCompare = g_gxState.alphaCompare; } config.shaderConfig.indexedAttributeCount = std::count_if(config.shaderConfig.vtxAttrs.begin(), config.shaderConfig.vtxAttrs.end(), [](const auto type) { return type == GX::INDEX8 || type == GX::INDEX16; }); for (u8 i = 0; i < MaxTextures; ++i) { const auto& bind = g_gxState.textures[i]; TextureConfig texConfig{}; if (bind.texObj.ref) { if (requires_copy_conversion(bind.texObj)) { texConfig.copyFmt = bind.texObj.ref->gxFormat; } if (requires_load_conversion(bind.texObj)) { texConfig.loadFmt = bind.texObj.fmt; } texConfig.renderTex = bind.texObj.ref->isRenderTexture; } config.shaderConfig.textureConfig[i] = texConfig; } config = { .shaderConfig = config.shaderConfig, .primitive = primitive, .depthFunc = g_gxState.depthFunc, .cullMode = g_gxState.cullMode, .blendMode = g_gxState.blendMode, .blendFacSrc = g_gxState.blendFacSrc, .blendFacDst = g_gxState.blendFacDst, .blendOp = g_gxState.blendOp, .dstAlpha = g_gxState.dstAlpha, .depthCompare = g_gxState.depthCompare, .depthUpdate = g_gxState.depthUpdate, .alphaUpdate = g_gxState.alphaUpdate, .colorUpdate = g_gxState.colorUpdate, }; } Range build_uniform(const ShaderInfo& info) noexcept { auto [buf, range] = map_uniform(info.uniformSize); { buf.append(&g_gxState.mv, 64); buf.append(&g_gxState.mvInv, 64); buf.append(&g_gxState.proj, 64); } for (int i = 0; i < info.loadsTevReg.size(); ++i) { if (!info.loadsTevReg.test(i)) { continue; } buf.append(&g_gxState.colorRegs[i], 16); } for (int i = 0; i < info.sampledColorChannels.size(); ++i) { if (!info.sampledColorChannels.test(i)) { continue; } buf.append(&g_gxState.colorChannelState[i].ambColor, 16); buf.append(&g_gxState.colorChannelState[i].matColor, 16); if (g_gxState.colorChannelConfig[i].lightingEnabled) { int addedLights = 0; const auto& lightState = g_gxState.colorChannelState[i].lightState; u32 state = lightState.to_ulong(); buf.append(&lightState, sizeof(u32)); buf.append_zeroes(12); // alignment for (int li = 0; li < lightState.size(); ++li) { if (!lightState.test(li)) { continue; } const auto& light = g_gxState.lights[li]; static_assert(sizeof(Light) == 80); buf.append(&light, sizeof(Light)); ++addedLights; } constexpr Light emptyLight{}; for (int li = addedLights; li < GX::MaxLights; ++li) { buf.append(&emptyLight, sizeof(Light)); } } } for (int i = 0; i < info.sampledKColors.size(); ++i) { if (!info.sampledKColors.test(i)) { continue; } buf.append(&g_gxState.kcolors[i], 16); } for (int i = 0; i < info.usesTexMtx.size(); ++i) { if (!info.usesTexMtx.test(i)) { continue; } switch (info.texMtxTypes[i]) { case GX::TG_MTX2x4: if (std::holds_alternative>(g_gxState.texMtxs[i])) { buf.append(&std::get>(g_gxState.texMtxs[i]), 32); } else { Log.report(logvisor::Fatal, FMT_STRING("expected 2x4 mtx in idx {}"), i); unreachable(); } break; case GX::TG_MTX3x4: if (std::holds_alternative>(g_gxState.texMtxs[i])) { const auto& mat = std::get>(g_gxState.texMtxs[i]); buf.append(&mat, 64); } else { Log.report(logvisor::Fatal, FMT_STRING("expected 3x4 mtx in idx {}"), i); buf.append(&Mat4x4_Identity, 64); } break; default: Log.report(logvisor::Fatal, FMT_STRING("unhandled tex mtx type {}"), info.texMtxTypes[i]); unreachable(); } } for (int i = 0; i < info.usesPTTexMtx.size(); ++i) { if (!info.usesPTTexMtx.test(i)) { continue; } buf.append(&g_gxState.ptTexMtxs[i], 64); } if (info.usesFog) { const auto& state = g_gxState.fog; struct Fog { zeus::CColor color = state.color; float a = 0.f; float b = 0.5f; float c = 0.f; float pad = FLT_MAX; } fog{}; static_assert(sizeof(Fog) == 32); if (state.nearZ != state.farZ && state.startZ != state.endZ) { const float depthRange = state.farZ - state.nearZ; const float fogRange = state.endZ - state.startZ; fog.a = (state.farZ * state.nearZ) / (depthRange * fogRange); fog.b = state.farZ / depthRange; fog.c = state.startZ / fogRange; } buf.append(&fog, 32); } for (int i = 0; i < info.sampledTextures.size(); ++i) { if (!info.sampledTextures.test(i)) { continue; } const auto& tex = get_texture(static_cast(i)); if (!tex) { Log.report(logvisor::Fatal, FMT_STRING("unbound texture {}"), i); unreachable(); } buf.append(&tex.texObj.lodBias, 4); } return range; } static absl::flat_hash_map sUniformBindGroupLayouts; static absl::flat_hash_map> sTextureBindGroupLayouts; GXBindGroups build_bind_groups(const ShaderInfo& info, const ShaderConfig& config, const BindGroupRanges& ranges) noexcept { const auto layouts = build_bind_group_layouts(info, config); const std::array uniformEntries{ wgpu::BindGroupEntry{ .binding = 0, .buffer = g_uniformBuffer, .size = info.uniformSize, }, // Vertices wgpu::BindGroupEntry{ .binding = 1, .buffer = g_storageBuffer, .size = ranges.vtxDataRange.size, }, // Normals wgpu::BindGroupEntry{ .binding = 2, .buffer = g_storageBuffer, .size = ranges.nrmDataRange.size, }, // Packed UVs wgpu::BindGroupEntry{ .binding = 3, .buffer = g_storageBuffer, .size = ranges.packedTcDataRange.size, }, // UVs wgpu::BindGroupEntry{ .binding = 4, .buffer = g_storageBuffer, .size = ranges.tcDataRange.size, }, }; std::array samplerEntries; std::array textureEntries; u32 samplerCount = 0; u32 textureCount = 0; for (u32 i = 0; i < info.sampledTextures.size(); ++i) { if (!info.sampledTextures.test(i)) { continue; } const auto& tex = g_gxState.textures[i]; if (!tex) { Log.report(logvisor::Fatal, FMT_STRING("unbound texture {}"), i); unreachable(); } samplerEntries[samplerCount] = { .binding = samplerCount, .sampler = sampler_ref(tex.get_descriptor()), }; ++samplerCount; textureEntries[textureCount] = { .binding = textureCount, .textureView = tex.texObj.ref->view, }; ++textureCount; // Load palette const auto& texConfig = config.textureConfig[i]; if (texConfig.loadFmt == GX::TF_C4 || texConfig.loadFmt == GX::TF_C8 || texConfig.loadFmt == GX::TF_C14X2) { u32 tlut = tex.texObj.tlut; if (tlut < GX_TLUT0 || tlut > GX_TLUT7) { Log.report(logvisor::Fatal, FMT_STRING("tlut out of bounds {}"), tlut); unreachable(); } else if (!g_gxState.tluts[tlut].ref) { Log.report(logvisor::Fatal, FMT_STRING("tlut unbound {}"), tlut); unreachable(); } textureEntries[textureCount] = { .binding = textureCount, .textureView = g_gxState.tluts[tlut].ref->view, }; ++textureCount; } } return { .uniformBindGroup = bind_group_ref(wgpu::BindGroupDescriptor{ .label = "GX Uniform Bind Group", .layout = layouts.uniformLayout, .entryCount = static_cast(config.indexedAttributeCount > 0 ? uniformEntries.size() : 1), .entries = uniformEntries.data(), }), .samplerBindGroup = bind_group_ref(wgpu::BindGroupDescriptor{ .label = "GX Sampler Bind Group", .layout = layouts.samplerLayout, .entryCount = samplerCount, .entries = samplerEntries.data(), }), .textureBindGroup = bind_group_ref(wgpu::BindGroupDescriptor{ .label = "GX Texture Bind Group", .layout = layouts.textureLayout, .entryCount = textureCount, .entries = textureEntries.data(), }), }; } GXBindGroupLayouts build_bind_group_layouts(const ShaderInfo& info, const ShaderConfig& config) noexcept { GXBindGroupLayouts out; u32 uniformSizeKey = info.uniformSize + (config.indexedAttributeCount > 0 ? 1 : 0); const auto uniformIt = sUniformBindGroupLayouts.find(uniformSizeKey); if (uniformIt != sUniformBindGroupLayouts.end()) { out.uniformLayout = uniformIt->second; } else { const std::array uniformLayoutEntries{ wgpu::BindGroupLayoutEntry{ .binding = 0, .visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment, .buffer = wgpu::BufferBindingLayout{ .type = wgpu::BufferBindingType::Uniform, .hasDynamicOffset = true, .minBindingSize = info.uniformSize, }, }, wgpu::BindGroupLayoutEntry{ .binding = 1, .visibility = wgpu::ShaderStage::Vertex, .buffer = { .type = wgpu::BufferBindingType::ReadOnlyStorage, .hasDynamicOffset = true, }, }, wgpu::BindGroupLayoutEntry{ .binding = 2, .visibility = wgpu::ShaderStage::Vertex, .buffer = { .type = wgpu::BufferBindingType::ReadOnlyStorage, .hasDynamicOffset = true, }, }, wgpu::BindGroupLayoutEntry{ .binding = 3, .visibility = wgpu::ShaderStage::Vertex, .buffer = { .type = wgpu::BufferBindingType::ReadOnlyStorage, .hasDynamicOffset = true, }, }, wgpu::BindGroupLayoutEntry{ .binding = 4, .visibility = wgpu::ShaderStage::Vertex, .buffer = { .type = wgpu::BufferBindingType::ReadOnlyStorage, .hasDynamicOffset = true, }, }, }; const auto uniformLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{ .label = "GX Uniform Bind Group Layout", .entryCount = static_cast(config.indexedAttributeCount > 0 ? uniformLayoutEntries.size() : 1), .entries = uniformLayoutEntries.data(), }; out.uniformLayout = g_device.CreateBindGroupLayout(&uniformLayoutDescriptor); sUniformBindGroupLayouts.try_emplace(uniformSizeKey, out.uniformLayout); } // u32 textureCount = info.sampledTextures.count(); // const auto textureIt = sTextureBindGroupLayouts.find(textureCount); // if (textureIt != sTextureBindGroupLayouts.end()) { // const auto& [sl, tl] = textureIt->second; // out.samplerLayout = sl; // out.textureLayout = tl; // } else { u32 numSamplers = 0; u32 numTextures = 0; std::array samplerEntries; std::array textureEntries; for (u32 i = 0; i < info.sampledTextures.size(); ++i) { if (!info.sampledTextures.test(i)) { continue; } samplerEntries[numSamplers] = { .binding = numSamplers, .visibility = wgpu::ShaderStage::Fragment, .sampler = {.type = wgpu::SamplerBindingType::Filtering}, }; ++numSamplers; const auto& texConfig = config.textureConfig[i]; if (texConfig.loadFmt == GX::TF_C4 || texConfig.loadFmt == GX::TF_C8 || texConfig.loadFmt == GX::TF_C14X2) { bool isPaletted = texConfig.copyFmt == GX::TF_C4 || texConfig.copyFmt == GX::TF_C8 || texConfig.loadFmt == GX::TF_C14X2; textureEntries[numTextures] = { .binding = numTextures, .visibility = wgpu::ShaderStage::Fragment, .texture = { .sampleType = isPaletted ? wgpu::TextureSampleType::Sint : wgpu::TextureSampleType::Float, .viewDimension = wgpu::TextureViewDimension::e2D, }, }; ++numTextures; textureEntries[numTextures] = { .binding = numTextures, .visibility = wgpu::ShaderStage::Fragment, .texture = { .sampleType = wgpu::TextureSampleType::Float, .viewDimension = wgpu::TextureViewDimension::e2D, }, }; ++numTextures; } else { textureEntries[numTextures] = { .binding = numTextures, .visibility = wgpu::ShaderStage::Fragment, .texture = { .sampleType = wgpu::TextureSampleType::Float, .viewDimension = wgpu::TextureViewDimension::e2D, }, }; ++numTextures; } } { const wgpu::BindGroupLayoutDescriptor descriptor{ .label = "GX Sampler Bind Group Layout", .entryCount = numSamplers, .entries = samplerEntries.data(), }; out.samplerLayout = g_device.CreateBindGroupLayout(&descriptor); } { const wgpu::BindGroupLayoutDescriptor descriptor{ .label = "GX Texture Bind Group Layout", .entryCount = numTextures, .entries = textureEntries.data(), }; out.textureLayout = g_device.CreateBindGroupLayout(&descriptor); } // sTextureBindGroupLayouts.try_emplace(textureCount, out.samplerLayout, out.textureLayout); // } return out; } // TODO this is awkward extern absl::flat_hash_map> g_gxCachedShaders; void shutdown() noexcept { // TODO we should probably store this all in g_state.gx instead sUniformBindGroupLayouts.clear(); sTextureBindGroupLayouts.clear(); for (auto& item : g_gxState.textures) { item.texObj.ref.reset(); } for (auto& item : g_gxState.tluts) { item.ref.reset(); } g_gxCachedShaders.clear(); } static wgpu::AddressMode wgpu_address_mode(GXTexWrapMode mode) { switch (mode) { case GX_CLAMP: return wgpu::AddressMode::ClampToEdge; case GX_REPEAT: return wgpu::AddressMode::Repeat; case GX_MIRROR: return wgpu::AddressMode::MirrorRepeat; default: Log.report(logvisor::Fatal, FMT_STRING("invalid wrap mode {}"), mode); unreachable(); } } static std::pair wgpu_filter_mode(GXTexFilter filter) { switch (filter) { case GX_NEAR: return {wgpu::FilterMode::Nearest, wgpu::FilterMode::Linear}; case GX_LINEAR: return {wgpu::FilterMode::Linear, wgpu::FilterMode::Linear}; case GX_NEAR_MIP_NEAR: return {wgpu::FilterMode::Nearest, wgpu::FilterMode::Nearest}; case GX_LIN_MIP_NEAR: return {wgpu::FilterMode::Linear, wgpu::FilterMode::Nearest}; case GX_NEAR_MIP_LIN: return {wgpu::FilterMode::Nearest, wgpu::FilterMode::Linear}; case GX_LIN_MIP_LIN: return {wgpu::FilterMode::Linear, wgpu::FilterMode::Linear}; default: Log.report(logvisor::Fatal, FMT_STRING("invalid filter mode {}"), filter); unreachable(); } } static u16 wgpu_aniso(GXAnisotropy aniso) { switch (aniso) { case GX_ANISO_1: return 1; case GX_ANISO_2: return std::max(g_graphicsConfig.textureAnisotropy / 2, 1); case GX_ANISO_4: return std::max(g_graphicsConfig.textureAnisotropy, 1); default: Log.report(logvisor::Fatal, FMT_STRING("invalid aniso mode {}"), aniso); unreachable(); } } wgpu::SamplerDescriptor TextureBind::get_descriptor() const noexcept { const auto [minFilter, mipFilter] = wgpu_filter_mode(texObj.minFilter); const auto [magFilter, _] = wgpu_filter_mode(texObj.magFilter); return { .label = "Generated Sampler", .addressModeU = wgpu_address_mode(texObj.wrapS), .addressModeV = wgpu_address_mode(texObj.wrapT), .addressModeW = wgpu::AddressMode::Repeat, .magFilter = magFilter, .minFilter = minFilter, .mipmapFilter = mipFilter, .maxAnisotropy = wgpu_aniso(texObj.maxAniso), }; } } // namespace gx } // namespace aurora::gfx