#pragma once #include "aurora/aurora.hpp" #include "SDL_gamecontroller.h" #include "SDL_keyboard.h" #include "SDL_keycode.h" #include "SDL_mouse.h" namespace aurora::input { Sint32 get_instance_for_player(u32 player) noexcept; Sint32 add_controller(Sint32 which) noexcept; void remove_controller(Uint32 instance) noexcept; Sint32 player_index(Uint32 instance) noexcept; void set_player_index(Uint32 instance, Sint32 index) noexcept; std::string controller_name(Uint32 instance) noexcept; bool is_gamecube(Uint32 instance) noexcept; bool controller_has_rumble(Uint32 instance) noexcept; void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity, uint16_t duration_ms) noexcept; uint32_t controller_count() noexcept; ControllerButton translate_controller_button(SDL_GameControllerButton button) noexcept; ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) noexcept; char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) noexcept; ModifierKey translate_modifiers(Uint16 mods) noexcept; MouseButton translate_mouse_button(Uint8 button) noexcept; MouseButton translate_mouse_button_state(Uint8 state) noexcept; } // namespace aurora::input