#pragma once #include #include #include #include namespace aurora { enum class SpecialKey : uint8_t; enum class ControllerButton : uint8_t; enum class ControllerAxis : uint8_t; struct WindowSize; struct App; struct AppDelegate { AppDelegate() = default; virtual ~AppDelegate() noexcept = default; AppDelegate(const AppDelegate&) = delete; AppDelegate& operator=(const AppDelegate&) = delete; AppDelegate(AppDelegate&&) = delete; AppDelegate& operator=(AppDelegate&&) = delete; virtual void onAppLaunched() noexcept = 0; virtual bool onAppIdle(float dt) noexcept = 0; virtual void onAppDraw() noexcept = 0; virtual void onAppPostDraw() noexcept = 0; virtual void onAppWindowResized(const WindowSize& size) noexcept = 0; virtual void onAppWindowMoved(int32_t x, int32_t y) noexcept = 0; virtual void onAppExiting() noexcept = 0; // Input virtual void onCharKeyDown(uint8_t charCode, bool isRepeat) noexcept = 0; virtual void onCharKeyUp(uint8_t charCode) noexcept = 0; virtual void onSpecialKeyDown(SpecialKey key, bool isRepeat) noexcept = 0; virtual void onSpecialKeyUp(SpecialKey key) noexcept = 0; // Controller virtual void onControllerButton(uint32_t idx, ControllerButton button, bool pressed) noexcept = 0; virtual void onControllerAxis(uint32_t idx, ControllerAxis axis, int16_t value) noexcept = 0; // virtual void resized([[maybe_unused]] const WindowSize& rect, [[maybe_unused]] bool sync) noexcept {} // virtual void mouseDown([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] EMouseButton button, // [[maybe_unused]] EModifierKey mods) noexcept {} // virtual void mouseUp([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] EMouseButton button, // [[maybe_unused]] EModifierKey mods) noexcept {} // virtual void mouseMove([[maybe_unused]] const SWindowCoord& coord) noexcept {} // virtual void mouseEnter([[maybe_unused]] const SWindowCoord& coord) noexcept {} // virtual void mouseLeave([[maybe_unused]] const SWindowCoord& coord) noexcept {} // virtual void scroll([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] const SScrollDelta& scroll) noexcept {} // // virtual void touchDown([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) noexcept {} // virtual void touchUp([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) noexcept {} // virtual void touchMove([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) noexcept {} // // virtual void charKeyDown([[maybe_unused]] unsigned long charCode, [[maybe_unused]] EModifierKey mods, // [[maybe_unused]] bool isRepeat) noexcept {} // virtual void charKeyUp([[maybe_unused]] unsigned long charCode, [[maybe_unused]] EModifierKey mods) noexcept {} // virtual void specialKeyDown([[maybe_unused]] ESpecialKey key, [[maybe_unused]] EModifierKey mods, // [[maybe_unused]] bool isRepeat) noexcept {} // virtual void specialKeyUp([[maybe_unused]] ESpecialKey key, [[maybe_unused]] EModifierKey mods) noexcept {} // virtual void modKeyDown([[maybe_unused]] EModifierKey mod, [[maybe_unused]] bool isRepeat) noexcept {} // virtual void modKeyUp([[maybe_unused]] EModifierKey mod) noexcept {} }; } // namespace aurora