#include "CSaveGameScreen.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" #include "CMemoryCardSys.hpp" #include "GuiSys/CGuiFrame.hpp" #include "GuiSys/CGuiTableGroup.hpp" #include "GuiSys/CGuiTextPane.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp" #include "Audio/CSfxManager.hpp" #include "MP1/MP1.hpp" namespace urde::MP1 { using EState = CMemoryCardDriver::EState; using EError = CMemoryCardDriver::EError; void CSaveGameScreen::ResetCardDriver() { x92_savingDisabled = false; x6c_cardDriver.reset(); bool importState = (x0_saveCtx == ESaveContext::FrontEnd && !x90_needsDriverReset); x6c_cardDriver = ConstructCardDriver(importState); x6c_cardDriver->StartCardProbe(); x10_uiType = EUIType::Empty; SetUIText(); } CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) { if (!PumpLoad()) return CIOWin::EMessageReturn::Normal; x50_loadedFrame->Update(dt); x6c_cardDriver->Update(); if (x6c_cardDriver->x10_state == EState::DriverClosed) { if (x90_needsDriverReset) { ResetCardDriver(); x90_needsDriverReset = false; } else x80_iowRet = CIOWin::EMessageReturn::Exit; } else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard) { if (x6c_cardDriver->x28_cardSerial != x8_serial) { if (x93_inGame) { x10_uiType = EUIType::NotOriginalCard; x91_uiTextDirty = true; } else { x8_serial = x6c_cardDriver->x28_cardSerial; x6c_cardDriver->IndexFiles(); } } else { x6c_cardDriver->IndexFiles(); } } else if (x6c_cardDriver->x10_state == EState::Ready) { if (x90_needsDriverReset) x6c_cardDriver->StartFileCreateTransactional(); } if (x80_iowRet != CIOWin::EMessageReturn::Normal) return x80_iowRet; EUIType oldTp = x10_uiType; x10_uiType = SelectUIType(); if (oldTp != x10_uiType || x91_uiTextDirty) SetUIText(); if (x6c_cardDriver->x10_state == EState::NoCard) { auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA); if (res.x0_error == CMemoryCardSys::ECardResult::READY || res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE) ResetCardDriver(); } else if (x6c_cardDriver->x10_state == EState::CardFormatted) { ResetCardDriver(); } else if (x6c_cardDriver->x10_state == EState::FileBad && x6c_cardDriver->x14_error == EError::FileMissing) { x6c_cardDriver->StartFileCreate(); } return CIOWin::EMessageReturn::Normal; } bool CSaveGameScreen::PumpLoad() { if (x50_loadedFrame) return true; if (!x14_txtrSaveBanner.IsLoaded()) return false; if (!x20_txtrSaveIcon0.IsLoaded()) return false; if (!x2c_txtrSaveIcon1.IsLoaded()) return false; if (!x38_strgMemoryCard.IsLoaded()) return false; for (TLockedToken& savw : x70_saveWorlds) if (!savw.IsLoaded()) return false; if (!x44_frmeGenericMenu.IsLoaded()) return false; x50_loadedFrame = x44_frmeGenericMenu.GetObj(); x50_loadedFrame->SetAspectConstraint(1.78f); x54_textpane_message = static_cast(x50_loadedFrame->FindWidget("textpane_message")); x58_tablegroup_choices = static_cast(x50_loadedFrame->FindWidget("tablegroup_choices")); x5c_textpane_choice0 = static_cast(x50_loadedFrame->FindWidget("textpane_choice0")); x60_textpane_choice1 = static_cast(x50_loadedFrame->FindWidget("textpane_choice1")); x64_textpane_choice2 = static_cast(x50_loadedFrame->FindWidget("textpane_choice2")); x68_textpane_choice3 = static_cast(x50_loadedFrame->FindWidget("textpane_choice3")); x58_tablegroup_choices->SetMenuAdvanceCallback( std::bind(&CSaveGameScreen::DoAdvance, this, std::placeholders::_1)); x58_tablegroup_choices->SetMenuSelectionChangeCallback( std::bind(&CSaveGameScreen::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2)); if (x0_saveCtx == ESaveContext::InGame) x6c_cardDriver->StartCardProbe(); x10_uiType = SelectUIType(); SetUIText(); return true; } CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const { if (x6c_cardDriver->x10_state == EState::NoCard) return EUIType::NoCardFound; switch (x10_uiType) { case EUIType::ProgressWillBeLost: case EUIType::NotOriginalCard: case EUIType::AllDataWillBeLost: return x10_uiType; default: break; } if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state)) { if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state)) return EUIType::BusyWriting; return EUIType::BusyReading; } if (x6c_cardDriver->x10_state == EState::Ready) { if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull) return EUIType::StillInsufficientSpace; return EUIType::SaveReady; } if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken) return EUIType::NeedsFormatBroken; if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet) return EUIType::NeedsFormatEncoding; if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice) return EUIType::WrongDevice; if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull) { if (x6c_cardDriver->x10_state == EState::CardCheckFailed) return EUIType::InsufficientSpaceBadCheck; return EUIType::InsufficientSpaceOKCheck; } if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors) return EUIType::IncompatibleCard; if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted) return EUIType::SaveCorrupt; if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError) return EUIType::CardDamaged; return EUIType::Empty; } void CSaveGameScreen::SetUIText() { x91_uiTextDirty = false; s32 msgA = -1; s32 msgB = -1; s32 opt0 = -1; s32 opt1 = -1; s32 opt2 = -1; std::u16string msgAStr; std::u16string msgBStr; std::u16string opt0Str; std::u16string opt1Str; std::u16string opt2Str; std::u16string opt3Str; switch (x10_uiType) { case EUIType::BusyReading: msgB = 24; // Reading break; case EUIType::BusyWriting: msgB = 25; // Writing break; case EUIType::NoCardFound: msgB = 0; // No card found opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = -2; opt2Str = u"Create Dolphin Card"; break; case EUIType::NeedsFormatBroken: msgB = 1; // Needs format (card broken) opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 20; // Format break; case EUIType::NeedsFormatEncoding: msgB = 2; // Needs format (wrong char set) opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 20; // Format break; case EUIType::CardDamaged: msgB = 3; // Damaged opt0 = 17; // Continue without saving opt1 = 18; // Retry break; case EUIType::WrongDevice: msgB = 5; // Invalid device opt0 = 17; // Continue without saving opt1 = 18; // Retry break; case EUIType::InsufficientSpaceOKCheck: msgB = 6; // Insufficient space (completely filled) opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 19; // Manage memory card break; case EUIType::InsufficientSpaceBadCheck: msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 19; // Manage memory card break; case EUIType::IncompatibleCard: msgB = 7; // Incompatible card opt0 = 17; // Continue without saving opt1 = 18; // Retry break; case EUIType::SaveCorrupt: msgB = 4; // Save corrupt opt0 = 22; // Delete corrupt file opt1 = 17; // Continue without saving opt2 = 18; // Retry break; case EUIType::StillInsufficientSpace: if (x0_saveCtx == ESaveContext::InGame) { msgB = 10; // Insufficient space B opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 19; // Manage memory card } else { msgB = 9; // Insufficient space A opt0 = 17; // Continue without saving opt1 = 18; // Retry opt2 = 19; // Manage memory card } break; case EUIType::ProgressWillBeLost: msgA = 28; // Warning msgB = 11; // Progress will be lost opt0 = 21; // Cancel opt1 = 16; // Continue break; case EUIType::NotOriginalCard: msgA = 28; // Warning msgB = 12; // Not the original card opt0 = x0_saveCtx == ESaveContext::InGame ? 21 : 17; // Cancel : continue without saving opt1 = 16; // Continue break; case EUIType::AllDataWillBeLost: msgA = 28; // Warning msgB = 13; // All card data will be erased opt0 = 16; // Continue opt1 = 21; // Cancel break; case EUIType::SaveReady: if (x0_saveCtx == ESaveContext::InGame) { msgB = 8; // Save progress? opt0 = 14; // Yes opt1 = 15; // No } break; default: break; } if (msgA > -1) msgAStr = x38_strgMemoryCard->GetString(msgA); if (msgB > -1) msgBStr = x38_strgMemoryCard->GetString(msgB); x54_textpane_message->TextSupport().SetText(msgAStr + msgBStr); if (opt0 > -1) opt0Str = x38_strgMemoryCard->GetString(opt0); x5c_textpane_choice0->TextSupport().SetText(opt0Str); if (opt1 > -1) opt1Str = x38_strgMemoryCard->GetString(opt1); x60_textpane_choice1->TextSupport().SetText(opt1Str); if (opt2 > -1) opt2Str = x38_strgMemoryCard->GetString(opt2); x64_textpane_choice2->TextSupport().SetText(opt2Str); x68_textpane_choice3->TextSupport().SetText(opt3Str); m_touchBar->SetUIOpts(opt0Str, opt1Str, opt2Str); x5c_textpane_choice0->SetIsSelectable(opt0 != -1); x60_textpane_choice1->SetIsSelectable(opt1 != -1); x64_textpane_choice2->SetIsSelectable(opt2 != -1); x68_textpane_choice3->SetIsSelectable(false); x58_tablegroup_choices->SetIsActive(opt0 != -1 || opt1 != -1 || opt2 != -1); x58_tablegroup_choices->SetUserSelection(0); SetUIColors(); } void CSaveGameScreen::SetUIColors() { x58_tablegroup_choices->SetColors(zeus::CColor::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f}); } void CSaveGameScreen::Draw() const { if (x50_loadedFrame) x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default); } void CSaveGameScreen::ContinueWithoutSaving() { x80_iowRet = CIOWin::EMessageReturn::RemoveIOWin; g_GameState->SetCardSerial(0); } void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) { int userSel = x58_tablegroup_choices->GetUserSelection(); int sfx = -1; switch (x10_uiType) { case EUIType::NoCardFound: case EUIType::CardDamaged: case EUIType::WrongDevice: case EUIType::IncompatibleCard: if (userSel == 0) { /* Continue without saving */ if (x0_saveCtx == ESaveContext::InGame) x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; else ContinueWithoutSaving(); sfx = x8c_navBackSfx; } else if (userSel == 1) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } else if (userSel == 2 && x10_uiType == EUIType::NoCardFound) { /* Create Dolphin Card */ CMemoryCardSys::CreateDolphinCard(kabufuda::ECardSlot::SlotA); ResetCardDriver(); sfx = x84_navConfirmSfx; } break; case EUIType::NeedsFormatBroken: case EUIType::NeedsFormatEncoding: if (userSel == 0) { /* Continue without saving */ if (x0_saveCtx == ESaveContext::InGame) x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; else ContinueWithoutSaving(); sfx = x8c_navBackSfx; } else if (userSel == 1) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } else if (userSel == 2) { /* Format */ x10_uiType = EUIType::AllDataWillBeLost; x91_uiTextDirty = true; sfx = x84_navConfirmSfx; } break; case EUIType::InsufficientSpaceBadCheck: case EUIType::InsufficientSpaceOKCheck: if (userSel == 0) { /* Continue without saving */ if (x0_saveCtx == ESaveContext::InGame) x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; else ContinueWithoutSaving(); sfx = x8c_navBackSfx; } else if (userSel == 1) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } else if (userSel == 2) { /* Manage memory card */ if (x0_saveCtx == ESaveContext::InGame) { x10_uiType = EUIType::ProgressWillBeLost; x91_uiTextDirty = true; sfx = x84_navConfirmSfx; } else static_cast(g_Main)->SetManageCard(true); } break; case EUIType::SaveCorrupt: if (userSel == 0) { /* Delete corrupt file */ x6c_cardDriver->StartFileDeleteBad(); sfx = x84_navConfirmSfx; } else if (userSel == 1) { /* Continue without saving */ if (x0_saveCtx == ESaveContext::InGame) x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; else ContinueWithoutSaving(); sfx = x8c_navBackSfx; } else if (userSel == 2) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } break; case EUIType::StillInsufficientSpace: if (x0_saveCtx == ESaveContext::InGame) { if (userSel == 0) { /* Continue without saving */ x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; sfx = x8c_navBackSfx; } else if (userSel == 1) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } else if (userSel == 2) { /* Manage memory card */ x10_uiType = EUIType::ProgressWillBeLost; x91_uiTextDirty = true; sfx = x84_navConfirmSfx; } } else { if (userSel == 0) { /* Continue without saving */ if (x93_inGame) { x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; sfx = x8c_navBackSfx; } else { x6c_cardDriver->ClearError(); x92_savingDisabled = true; sfx = x84_navConfirmSfx; } } else if (userSel == 1) { /* Retry */ ResetCardDriver(); sfx = x84_navConfirmSfx; } else if (userSel == 2) { /* Manage memory card */ static_cast(g_Main)->SetManageCard(true); } } break; case EUIType::ProgressWillBeLost: if (userSel == 1) { /* Continue */ static_cast(g_Main)->SetManageCard(true); } else if (userSel == 0) { /* Cancel */ x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; sfx = x8c_navBackSfx; } break; case EUIType::NotOriginalCard: if (userSel == 1) { /* Continue */ x8_serial = x6c_cardDriver->x28_cardSerial; x10_uiType = EUIType::Empty; x6c_cardDriver->IndexFiles(); sfx = x84_navConfirmSfx; } else if (userSel == 0) { /* Cancel */ x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; sfx = x8c_navBackSfx; } break; case EUIType::AllDataWillBeLost: if (userSel == 0) { /* Continue */ x6c_cardDriver->StartCardFormat(); x10_uiType = EUIType::Empty; sfx = x84_navConfirmSfx; } else if (userSel == 1) { /* Cancel */ ResetCardDriver(); sfx = x8c_navBackSfx; } break; case EUIType::SaveReady: if (x0_saveCtx == ESaveContext::InGame) { if (userSel == 0) { /* Yes */ x6c_cardDriver->BuildExistingFileSlot(g_GameState->GetFileIdx()); x6c_cardDriver->StartFileCreateTransactional(); sfx = x84_navConfirmSfx; } else if (userSel == 1) { /* No */ x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit; sfx = x8c_navBackSfx; } } default: break; } if (sfx >= 0) CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } void CSaveGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel) { SetUIColors(); CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } void CSaveGameScreen::ProcessUserInput(const CFinalInput& input) { if (x50_loadedFrame) { x50_loadedFrame->ProcessUserInput(input); int tbOpt = m_touchBar->PopOption(); if (tbOpt != -1) { x58_tablegroup_choices->SetUserSelection(tbOpt); SetUIColors(); DoAdvance(x58_tablegroup_choices); } } } void CSaveGameScreen::StartGame(int idx) { const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx); x6c_cardDriver->ExportPersistentOptions(); x6c_cardDriver->BuildNewFileSlot(idx); if (!info) x6c_cardDriver->StartFileCreateTransactional(); else x80_iowRet = CIOWin::EMessageReturn::Exit; } void CSaveGameScreen::SaveNESState() { if (!x92_savingDisabled) { x90_needsDriverReset = true; x8_serial = x6c_cardDriver->x28_cardSerial; x6c_cardDriver->StartFileCreateTransactional(); } } void CSaveGameScreen::EraseGame(int idx) { x6c_cardDriver->EraseFileSlot(idx); x90_needsDriverReset = true; x6c_cardDriver->StartFileCreateTransactional(); } const CGameState::GameFileStateInfo* CSaveGameScreen::GetGameData(int idx) const { return x6c_cardDriver->GetGameFileStateInfo(idx); } CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial) : x0_saveCtx(saveCtx), x8_serial(serial), m_touchBar(NewSaveUITouchBar()) { x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner"); x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0"); x2c_txtrSaveIcon1 = g_SimplePool->GetObj("TXTR_SaveIcon1"); x38_strgMemoryCard = g_SimplePool->GetObj("STRG_MemoryCard"); x44_frmeGenericMenu = g_SimplePool->GetObj("FRME_GenericMenu"); x6c_cardDriver = ConstructCardDriver(x0_saveCtx == ESaveContext::FrontEnd); if (saveCtx == ESaveContext::InGame) { x84_navConfirmSfx = 1432; x88_navMoveSfx = 1436; x8c_navBackSfx = 1431; } x93_inGame = bool(saveCtx); x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size()); for (const std::pair& wld : g_MemoryCardSys->GetMemoryWorlds()) { x70_saveWorlds.push_back( g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()})); } } std::unique_ptr CSaveGameScreen::ConstructCardDriver(bool importPersistent) { return std::make_unique(kabufuda::ECardSlot::SlotA, g_ResFactory->GetResourceIdByName("TXTR_SaveBanner")->id, g_ResFactory->GetResourceIdByName("TXTR_SaveIcon0")->id, g_ResFactory->GetResourceIdByName("TXTR_SaveIcon1")->id, importPersistent); } }