#include "CTeamAiMgr.hpp" #include "TCastTo.hpp" namespace urde { CTeamAiData::CTeamAiData(CInputStream& in, s32 propCount) : x0_(in.readUint32Big()) , x4_(in.readUint32Big()) , x8_(in.readUint32Big()) , xc_(in.readUint32Big()) , x10_(in.readUint32Big()) , x14_(in.readUint32Big()) , x18_(in.readUint32Big()) , x1c_(propCount > 8 ? in.readFloatBig() : 0.f) , x20_(propCount > 8 ? in.readFloatBig() : 0.f) { } CTeamAiMgr::CTeamAiMgr(TUniqueId uid, std::string_view name, const CEntityInfo& info, const CTeamAiData& data) : CEntity(uid, info, true, name) { } void CTeamAiMgr::Accept(IVisitor& visitor) { visitor.Visit(this); } }