#include "CAnimationDatabaseGame.hpp" #include "IMetaAnim.hpp" #include "CPrimitive.hpp" #include "CAnimation.hpp" namespace urde { CAnimationDatabaseGame::CAnimationDatabaseGame(const std::vector& anims) { x10_anims.reserve(anims.size()); for (const CAnimation& anim : anims) x10_anims.emplace_back(anim.GetMetaAnim()); } const std::shared_ptr& CAnimationDatabaseGame::GetMetaAnim(u32 idx) const { return x10_anims[idx]; } u32 CAnimationDatabaseGame::GetNumMetaAnims() const { return x10_anims.size(); } const char* CAnimationDatabaseGame::GetMetaAnimName(u32 idx) const { return "Meta-animation name unavailable in Release mode."; } void CAnimationDatabaseGame::GetAllUniquePrimitives(std::vector& primsOut) const { std::set primitives; for (const std::shared_ptr& anim : x10_anims) anim->GetUniquePrimitives(primitives); primsOut.reserve(primitives.size()); for (const CPrimitive& prim : primitives) primsOut.push_back(prim); } void CAnimationDatabaseGame::GetUniquePrimitivesFromMetaAnim(std::set& primsOut, std::string_view name) const { // Empty } }