#pragma once #include "RetroTypes.hpp" #include "Camera/CCameraFilter.hpp" #include "zeus/CVector2f.hpp" #include "Audio/CSfxManager.hpp" #include "CPlayerState.hpp" #include "Graphics/CModel.hpp" #include "Graphics/Shaders/CColoredQuadFilter.hpp" #include "Graphics/Shaders/CTexturedQuadFilter.hpp" namespace urde { class CStateManager; class CTargetingManager; namespace MP1 { class CPlayerVisor { struct SScanTarget { TUniqueId x0_objId = kInvalidUniqueId; float x4_timer = 0.f; float x8_inRangeTimer = 0.f; bool xc_inBox = false; }; enum class EScanWindowState { NotInScanVisor, Idle, Scan }; rstl::reserved_vector x0_scanWindowSizes; CPlayerState::EPlayerVisor x1c_curVisor = CPlayerState::EPlayerVisor::Combat; CPlayerState::EPlayerVisor x20_nextVisor = CPlayerState::EPlayerVisor::Combat; float x24_visorSfxVol = 1.f; // used to be u8 bool x25_24_visorTransitioning : 1; bool x25_25_ : 1; float x28_ = 0.f; float x2c_scanDimInterp = 1.f; EScanWindowState x30_prevState = EScanWindowState::NotInScanVisor; EScanWindowState x34_nextState = EScanWindowState::NotInScanVisor; float x38_windowInterpDuration = 0.f; float x3c_windowInterpTimer = 0.f; zeus::CVector2f x40_prevWindowDims; zeus::CVector2f x48_interpWindowDims; zeus::CVector2f x50_nextWindowDims; float x58_scanMagInterp = 1.f; CSfxHandle x5c_visorLoopSfx; CSfxHandle x60_scanningLoopSfx; CCameraFilterPass x64_scanDim; CCameraBlurPass x90_xrayBlur; float xc4_vpScaleX = 1.f; float xc8_vpScaleY = 1.f; TLockedToken xcc_scanFrameCorner; TLockedToken xd8_scanFrameCenterSide; TLockedToken xe4_scanFrameCenterTop; TLockedToken xf0_scanFrameStretchSide; TLockedToken xfc_scanFrameStretchTop; //TCachedToken x108_newScanPane; CTexturedQuadFilter x108_newScanPane; TLockedToken x114_scanShield; int x120_assetLockCountdown = 0; TLockedToken x124_scanIconNoncritical; TLockedToken x130_scanIconCritical; rstl::reserved_vector x13c_scanTargets; TLockedToken x540_xrayPalette; float x54c_scanFrameColorInterp = 0.f; float x550_scanFrameColorImpulseInterp = 0.f; int FindEmptyInactiveScanTarget() const; int FindCachedInactiveScanTarget(TUniqueId uid) const; bool DrawScanObjectIndicators(const CStateManager& mgr) const; void UpdateScanObjectIndicators(const CStateManager& mgr, float dt); void UpdateScanWindow(float dt, const CStateManager& mgr); EScanWindowState GetDesiredScanWindowState(const CStateManager& mgr) const; void LockUnlockAssets(); void DrawScanEffect(const CStateManager& mgr, const CTargetingManager* tgtMgr) const; void DrawXRayEffect(const CStateManager& mgr) const; void DrawThermalEffect(const CStateManager& mgr) const; void UpdateCurrentVisor(float transFactor); void FinishTransitionIn(); void BeginTransitionIn(const CStateManager& mgr); void FinishTransitionOut(const CStateManager& mgr); void BeginTransitionOut(); public: CPlayerVisor(CStateManager& stateMgr); ~CPlayerVisor(); void Update(float dt, const CStateManager& stateMgr); void Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const; void Touch(); float GetDesiredViewportScaleX(const CStateManager& stateMgr) const; float GetDesiredViewportScaleY(const CStateManager& stateMgr) const; }; } }