#pragma once #include "World/CPatterned.hpp" #include "Character/CBoneTracking.hpp" #include "Weapon/CProjectileInfo.hpp" namespace urde::MP1 { class CEyeball : public CPatterned { static constexpr std::string_view skEyeLocator="Laser_LCTR"sv; float x568_attackDelay; float x56c_maxAttackDelay; CBoneTracking x570_boneTracking; zeus::CVector3f x5a8_targetPosition; CProjectileInfo x5b4_projectileInfo; CAssetId x5dc_; CAssetId x5e0_; CAssetId x5e4_; CAssetId x5e8_; TUniqueId x5ec_projectileId = kInvalidUniqueId; u32 x5f0_currentAnim = 0; s32 x5f4_animIdxs[4]; u16 x604_beamSfxId; CSfxHandle x608_beamSfx = 0; bool x60c_24_canAttack : 1; bool x60c_25_playerInRange : 1; bool x60c_26_alert : 1; bool x60c_27_attackDisabled : 1; bool x60c_28_firingBeam : 1; void CreateBeam(CStateManager&); void FireBeam(CStateManager&, const zeus::CTransform&); void TryFlinch(CStateManager&, int); void UpdateAnimation(); void ResetBeamState(CStateManager&); public: DEFINE_PATTERNED(EyeBall) CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32, bool, const CActorParameters&); void Accept(IVisitor& visitor); void PreRender(CStateManager&, const zeus::CFrustum&); void Touch(CActor&, CStateManager&) {}; void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float); void Think(float, CStateManager&); void Flinch(CStateManager&, EStateMsg, float); void Active(CStateManager&, EStateMsg, float); void InActive(CStateManager&, EStateMsg, float); void Cover(CStateManager&, EStateMsg, float); bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; } bool ShouldFire(CStateManager&, float) { return !x60c_27_attackDisabled; } }; }