#include "RetroTypes.hpp" #include "GameGlobalObjects.hpp" #include "IMain.hpp" namespace urde { logvisor::Module Log("urde::RetroTypes::CAssetId"); CAssetId::CAssetId(CInputStream& in) { if (g_Main) { if (g_Main->GetExpectedIdSize() == sizeof(u32)) Assign(in.readUint32Big()); else if (g_Main->GetExpectedIdSize() == sizeof(u64)) Assign(in.readUint64Big()); else Log.report(logvisor::Fatal, "Unsupported id length %i", g_Main->GetExpectedIdSize()); } else Log.report(logvisor::Fatal, "Input constructor called before runtime Main entered!"); } void CAssetId::PutTo(COutputStream& out) { if (g_Main) { if (g_Main->GetExpectedIdSize() == sizeof(u32)) out.writeUint32Big(u32(id)); else if (g_Main->GetExpectedIdSize() == sizeof(u64)) out.writeUint64Big(id); else Log.report(logvisor::Fatal, "Unsupported id length %i", g_Main->GetExpectedIdSize()); } else Log.report(logvisor::Fatal, "PutTo called before runtime Main entered!"); } }