#include "CPlayerCameraBob.hpp" #include "World/CPlayer.hpp" #include "CStateManager.hpp" #include "Camera/CCameraManager.hpp" #include "zeus/Math.hpp" #include "Particle/CGenDescription.hpp" namespace urde { float CPlayerCameraBob::kCameraBobExtentX = 0.071f; float CPlayerCameraBob::kCameraBobExtentY = 0.142f; float CPlayerCameraBob::kCameraBobPeriod = 0.47f; float CPlayerCameraBob::kOrbitBobScale = 0.769f; float CPlayerCameraBob::kMaxOrbitBobScale = 0.8f; float CPlayerCameraBob::kSlowSpeedPeriodScale = 0.3f; float CPlayerCameraBob::kTargetMagnitudeTrackingRate = 0.1f; float CPlayerCameraBob::kLandingBobSpringConstant = 150.f; float CPlayerCameraBob::kLandingBobSpringConstant2 = 40.f; float CPlayerCameraBob::kViewWanderRadius = 2.9f; float CPlayerCameraBob::kViewWanderSpeedMin = 0.1f; float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f; float CPlayerCameraBob::kViewWanderRollVariation = 0.3f; float CPlayerCameraBob::kGunBobMagnitude = 0.3f; float CPlayerCameraBob::kHelmetBobMagnitude = 2.f; const float CPlayerCameraBob::kLandingBobDamping = 2.f * std::sqrt(150.f); const float CPlayerCameraBob::kLandingBobDamping2 = 4.f * std::sqrt(40.f); const float CPlayerCameraBob::kCameraDamping = 6.f * std::sqrt(80.f); CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod) : x0_type(type), x4_vec(vec), xc_bobPeriod(bobPeriod) { std::fill(std::begin(x7c_wanderPoints), std::end(x7c_wanderPoints), zeus::CVector3f::skForward); } zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; } zeus::CVector3f CPlayerCameraBob::GetHelmetBobTranslation() const { return {kHelmetBobMagnitude * x2c_cameraBobTransform.origin.x(), kHelmetBobMagnitude * x2c_cameraBobTransform.origin.y(), kHelmetBobMagnitude * (x2c_cameraBobTransform.origin.z() - x78_camTranslation)}; } zeus::CTransform CPlayerCameraBob::GetGunBobTransformation() const { return zeus::CTransform::Translate((1.f + kGunBobMagnitude) * x2c_cameraBobTransform.origin); } zeus::CTransform CPlayerCameraBob::GetCameraBobTransformation() const { return x2c_cameraBobTransform; } void CPlayerCameraBob::SetPlayerVelocity(const zeus::CVector3f& velocity) { x5c_playerVelocity = velocity; x68_playerPeakFallVel = zeus::min(x68_playerPeakFallVel, velocity.z()); } void CPlayerCameraBob::SetBobMagnitude(float magnitude) { x10_targetBobMagnitude = zeus::clamp(0.f, magnitude, 1.f); } void CPlayerCameraBob::SetBobTimeScale(float ts) { x18_bobTimeScale = zeus::clamp(0.f, ts, 1.f); } void CPlayerCameraBob::ResetCameraBobTime() { x1c_bobTime = 0.f; } void CPlayerCameraBob::SetCameraBobTransform(const zeus::CTransform& xf) { x2c_cameraBobTransform = xf; } void CPlayerCameraBob::SetState(CPlayerCameraBob::ECameraBobState state, CStateManager& mgr) { if (x24_curState == state) return; x20_oldState = x24_curState; x24_curState = state; if (x20_oldState == ECameraBobState::InAir) { x28_applyLandingTrans = true; x68_playerPeakFallVel = std::max(x68_playerPeakFallVel, -35.f); x29_hardLand = x68_playerPeakFallVel < -30.f; if (x29_hardLand) x74_camVelocity += x68_playerPeakFallVel; x6c_landingVelocity += x68_playerPeakFallVel; x68_playerPeakFallVel = 0.f; } if (x24_curState == ECameraBobState::WalkNoBob && x100_wanderMagnitude != 0.f) InitViewWander(mgr); } void CPlayerCameraBob::InitViewWander(CStateManager& mgr) { x7c_wanderPoints[0] = {0.f, 1.f, 0.f}; x7c_wanderPoints[1] = x7c_wanderPoints[0]; x7c_wanderPoints[2] = x7c_wanderPoints[0]; x7c_wanderPoints[3] = CalculateRandomViewWanderPosition(mgr); xb0_wanderPitches[0] = 0.f; xb0_wanderPitches[1] = xb0_wanderPitches[0]; xb0_wanderPitches[2] = xb0_wanderPitches[0]; xb0_wanderPitches[3] = CalculateRandomViewWanderPitch(mgr); xc8_viewWanderSpeed = (kViewWanderSpeedMax - kViewWanderRadius) * kViewWanderRadius + mgr.GetActiveRandom()->Float(); xc4_wanderTime = 0.f; xcc_wanderIndex = 0; } void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr) { zeus::CVector3f pt = zeus::getCatmullRomSplinePoint( x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3], x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], xc4_wanderTime); pt.x() *= x100_wanderMagnitude; pt.z() *= x100_wanderMagnitude; zeus::CTransform orient = zeus::CTransform::RotateY(( zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3], xb0_wanderPitches[(xcc_wanderIndex + 2) & 3], xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], xc4_wanderTime) * x100_wanderMagnitude)); xd0_viewWanderXf = zeus::lookAt(zeus::CVector3f::skZero, pt, zeus::CVector3f::skUp) * orient; xc4_wanderTime += xc8_viewWanderSpeed * dt; if (xc4_wanderTime >= 1.f) { x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr); xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr); xc8_viewWanderSpeed = ((kViewWanderSpeedMax - kViewWanderSpeedMin) * kViewWanderSpeedMin) + mgr.GetActiveRandom()->Float(); xcc_wanderIndex = (xcc_wanderIndex + 1) & 3; xc4_wanderTime -= 1.f; } } void CPlayerCameraBob::Update(float dt, CStateManager& mgr) { x1c_bobTime += dt * x18_bobTimeScale; if (x28_applyLandingTrans) { float landDampen = kLandingBobDamping; float landSpring = kLandingBobSpringConstant; if (x29_hardLand) { landDampen = kLandingBobDamping2; landSpring = kLandingBobSpringConstant2; } x6c_landingVelocity += dt * (-(landDampen * x6c_landingVelocity) - landSpring * x70_landingTranslation); x70_landingTranslation += x6c_landingVelocity * dt; x74_camVelocity += dt * (-(kCameraDamping * x74_camVelocity) - 80.f * x78_camTranslation); x78_camTranslation += x74_camVelocity * dt; if (std::fabs(x6c_landingVelocity) < 0.005f && std::fabs(x70_landingTranslation) < 0.005f && std::fabs(x74_camVelocity) < 0.005f && std::fabs(x78_camTranslation) < 0.005f) { x28_applyLandingTrans = false; x70_landingTranslation = 0.f; x78_camTranslation = 0.f; } } if (x24_curState == ECameraBobState::WalkNoBob) x104_targetWanderMagnitude = 1.f; else x104_targetWanderMagnitude = 0.f; float mag = mgr.GetCameraManager()->GetCameraBobMagnitude(); x70_landingTranslation *= mag; x78_camTranslation *= mag; x104_targetWanderMagnitude *= mag; if (mgr.GetPlayer().x38c_doneSidewaysDashing) { x70_landingTranslation *= 0.2f; x78_camTranslation *= 0.2f; x104_targetWanderMagnitude *= 0.2f; } x100_wanderMagnitude += kTargetMagnitudeTrackingRate * (x104_targetWanderMagnitude - x100_wanderMagnitude); x100_wanderMagnitude = std::max(x100_wanderMagnitude, 0.f); x14_bobMagnitude += kTargetMagnitudeTrackingRate * (x10_targetBobMagnitude - x14_bobMagnitude); UpdateViewWander(dt, mgr); x2c_cameraBobTransform = CalculateCameraBobTransformation() * GetViewWanderTransform() * zeus::lookAt(zeus::CVector3f::skZero, {0.f, 2.f, x78_camTranslation}, zeus::CVector3f::skUp); } zeus::CVector3f CPlayerCameraBob::CalculateRandomViewWanderPosition(CStateManager& mgr) { const float angle = (2.f * (M_PIF * mgr.GetActiveRandom()->Float())); const float bias = kViewWanderRadius * mgr.GetActiveRandom()->Float(); return {(bias * std::sin(angle)), 1.f, (bias * std::cos(angle))}; } float CPlayerCameraBob::CalculateRandomViewWanderPitch(CStateManager& mgr) { return zeus::degToRad((2.f * (mgr.GetActiveRandom()->Float() - 0.5f)) * kViewWanderRollVariation); } void CPlayerCameraBob::CalculateMovingTranslation(float& x, float& y) const { if (x0_type == ECameraBobType::Zero) { double c = ((M_PIF * 2.f) * std::fmod(x1c_bobTime, 2.0f * xc_bobPeriod) / xc_bobPeriod); x = (x14_bobMagnitude * x4_vec.x()) * float(std::sin(c)); y = (x14_bobMagnitude * x4_vec.y()) * float(std::fabs(std::cos(c * .5)) * std::cos(c * .5)); } else if (x0_type == ECameraBobType::One) { float fX = std::fmod(x1c_bobTime, 2.f * xc_bobPeriod); if (fX > xc_bobPeriod) x = (2.f - (fX / xc_bobPeriod)) * (x14_bobMagnitude * x4_vec.x()); else x = ((fX / xc_bobPeriod)) * (x14_bobMagnitude * x4_vec.x()); auto sY = float(std::sin(std::fmod((M_PI * fX) / xc_bobPeriod, M_PI))); y = (1.f - sY) * (x14_bobMagnitude * x4_vec.y()) * 0.5f + (0.5f * -((sY * sY) - 1.f) * (x14_bobMagnitude * x4_vec.y())); } } float CPlayerCameraBob::CalculateLandingTranslation() const { return x70_landingTranslation; } zeus::CTransform CPlayerCameraBob::CalculateCameraBobTransformation() const { float x = 0.f; float y = 0.f; CalculateMovingTranslation(x, y); if (x28_applyLandingTrans) y += CalculateLandingTranslation(); return zeus::CTransform::Translate(x, 0.f, y); } void CPlayerCameraBob::ReadTweaks(CInputStream& in) { if (in.hasError()) return; kCameraBobExtentX = in.readFloatBig(); kCameraBobExtentY = in.readFloatBig(); kCameraBobPeriod = in.readFloatBig(); kOrbitBobScale = in.readFloatBig(); kMaxOrbitBobScale = in.readFloatBig(); kSlowSpeedPeriodScale = in.readFloatBig(); kTargetMagnitudeTrackingRate = in.readFloatBig(); kLandingBobSpringConstant = in.readFloatBig(); kViewWanderRadius = in.readFloatBig(); kViewWanderSpeedMin = in.readFloatBig(); kViewWanderSpeedMax = in.readFloatBig(); kViewWanderRollVariation = in.readFloatBig(); kGunBobMagnitude = in.readFloatBig(); kHelmetBobMagnitude = in.readFloatBig(); } }