#pragma once #include "RetroTypes.hpp" #include "CRandom16.hpp" #include "Character/CModelData.hpp" #include "GuiSys/CGuiTextSupport.hpp" #include "Graphics/CLight.hpp" #include "Graphics/Shaders/CColoredQuadFilter.hpp" #include "Graphics/Shaders/CTexturedQuadFilter.hpp" #include "Graphics/Shaders/CCameraBlurFilter.hpp" #include "Audio/CSfxManager.hpp" namespace urde { class CSimplePool; class CStringTable; class CWorldTransManager { public: enum class ETransType { Disabled, Enabled, Text }; struct SModelDatas { CAnimRes x0_samusRes; CModelData x1c_samusModelData; CModelData x68_beamModelData; CModelData xb4_platformModelData; CModelData x100_bgModelData[3]; TLockedToken x14c_beamModel; TLockedToken x158_suitModel; TLockedToken x164_suitSkin; zeus::CTransform x170_gunXf; std::vector x1a0_lights; //std::unique_ptr x1b0_dissolveTextureBuffer; zeus::CVector2f x1b4_shakeResult; zeus::CVector2f x1bc_shakeDelta; float x1c4_randTimeout = 0.f; float x1c8_blurResult = 0.f; float x1cc_blurDelta = 0.f; float x1d0_dissolveStartTime = 99999.f; float x1d4_dissolveEndTime = 99999.f; float x1d8_transCompleteTime = 99999.f; bool x1dc_dissolveStarted = false; SModelDatas(const CAnimRes& samusRes); }; private: float x0_curTime = 0.f; std::unique_ptr x4_modelData; std::unique_ptr x8_textData; TLockedToken xc_strTable; u8 x14_ = 0; float x18_bgOffset; float x1c_bgHeight; CRandom16 x20_random = CRandom16(99); u16 x24_sfx = 1189; CSfxHandle x28_sfxHandle; u8 x2c_volume = 127; u8 x2d_panning = 64; ETransType x30_type = ETransType::Disabled; float x34_stopTime; float x38_textStartTime = 0.f; float x3c_sfxInterval; bool x40_strIdx; union { struct { bool x44_24_transFinished : 1; bool x44_25_stopSoon : 1; bool x44_26_goingUp : 1; bool x44_27_fadeWhite : 1; bool x44_28_textDirty : 1; }; u8 dummy = 0; }; CColoredQuadFilter m_fadeToBlack = { EFilterType::Blend }; CTexturedQuadFilter m_dissolve = { EFilterType::Blend, CGraphics::g_SpareTexture.get() }; CWideScreenFilter m_widescreen = { EFilterType::Blend }; CCameraBlurFilter m_camblur; static int GetSuitCharIdx(); void DrawFirstPass(); void DrawSecondPass(); void DrawAllModels(); void UpdateLights(float dt); void UpdateEnabled(float); void UpdateDisabled(float); void UpdateText(float); void DrawEnabled(); void DrawDisabled(); void DrawText(); public: CWorldTransManager() { x44_24_transFinished = true; } void Update(float); void Draw(); void EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale, CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp); void EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite, float chFadeTime, float chFadeRate, float textStartTime); void StartTransition(); void EndTransition(); bool IsTransitionFinished() const { return x44_24_transFinished; } void PleaseStopSoon() { x44_25_stopSoon = true; } void StartTextFadeOut(); bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; } void DisableTransition(); void TouchModels(); ETransType GetTransType() { return x30_type; } void SetSfx(u16 sfx, u8 volume, u8 panning) { x24_sfx = sfx; x2c_volume = volume; x2d_panning = panning; } void SfxStart(); void SfxStop(); static bool WaitForModelsAndTextures(); }; }