#include "CMapWorld.hpp" #include "CMapWorldInfo.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "World/CWorld.hpp" #include "CStateManager.hpp" namespace urde { CMapWorld::CMapAreaData::CMapAreaData(CAssetId areaRes, EMapAreaList list, CMapAreaData* next) : x0_area(g_SimplePool->GetObj(SObjectTag{FOURCC('MAPA'), areaRes})), x10_list(list), x14_next(next) {} CMapWorld::CMapWorld(CInputStream& in) { x10_listHeads.resize(3); in.readUint32Big(); in.readUint32Big(); u32 areaCount = in.readUint32Big(); x0_areas.reserve(areaCount); x20_traversed.resize(areaCount); for (u32 i=0 ; i& vec) const { for (const CMapWorld::CMapAreaBFSInfo& bfs : vec) { if (&x0_areas[bfs.GetAreaIndex()] == area) return true; } return false; } void CMapWorld::SetWhichMapAreasLoaded(const IWorld& wld, int start, int count) { ClearTraversedFlags(); std::vector bfsInfos; bfsInfos.reserve(x0_areas.size()); DoBFS(wld, start, count, 9999.f, 9999.f, false, bfsInfos); for (int i=0 ; i<2 ; ++i) { for (CMapAreaData* data = x10_listHeads[i] ; data ;) { CMapAreaData* nextData = data->NextMapAreaData(); if (!IsMapAreaInBFSInfoVector(data, bfsInfos)) { data->Unlock(); MoveMapAreaToList(data, EMapAreaList::Unloaded); } data = nextData; } } for (CMapAreaBFSInfo& bfs : bfsInfos) { CMapAreaData& data = x0_areas[bfs.GetAreaIndex()]; data.Lock(); if (data.GetContainingList() == EMapAreaList::Unloaded) MoveMapAreaToList(&data, EMapAreaList::Loading); } } bool CMapWorld::IsMapAreasStreaming() const { bool ret = false; for (CMapAreaData* data = x10_listHeads[1] ; data ; data = data->NextMapAreaData()) { if (data->IsLoaded()) const_cast(this)->MoveMapAreaToList(data, EMapAreaList::Loaded); else ret = true; } return ret; } void CMapWorld::MoveMapAreaToList(CMapWorld::CMapAreaData* data, CMapWorld::EMapAreaList list) { CMapAreaData* last = nullptr; for (CMapAreaData* head = x10_listHeads[int(data->GetContainingList())] ;; last = head, head = head->NextMapAreaData()) { if (head != data) continue; if (!last) x10_listHeads[int(data->GetContainingList())] = head->NextMapAreaData(); else last->SetNextMapArea(head->NextMapAreaData()); break; } data->SetNextMapArea(x10_listHeads[int(list)]); data->SetContainingList(list); x10_listHeads[int(list)] = data; } s32 CMapWorld::GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid) const { ClearTraversedFlags(); std::vector info; info.reserve(x0_areas.size()); DoBFS(wld, aid, 9999, 9999.f, 9999.f, false, info); if (info.empty()) return 0; return info.back().GetDepth(); } std::vector CMapWorld::GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const { std::vector ret; ret.reserve(x0_areas.size()); for (int i=0 ; iGetIsVisibleToAutoMapper(worldVis, areaVis)) ret.push_back(i); } return ret; } void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms& parms, int curArea, int otherArea, float depth1, float depth2, bool inMapScreen) const { if (depth1 == 0.f && depth2 == 0.f) return; ClearTraversedFlags(); int areaDepth = std::ceil(std::max(depth1, depth2)); std::vector bfsInfos; bfsInfos.reserve(x0_areas.size()); if (curArea != otherArea) { const_cast(this)->x20_traversed[otherArea] = true; DoBFS(parms.GetWorld(), curArea, areaDepth, depth1, depth2, true, bfsInfos); float lowD1 = std::ceil(depth1 - 1.f); float tmp; if (depth1 == std::floor(depth1)) tmp = 0.f; else tmp = 1.f - std::fmod(depth1, 1.f); float newD1 = lowD1 + tmp; float lowD2 = std::ceil(depth2 - 1.f); if (depth2 == std::floor(depth2)) tmp = 0.f; else tmp = 1.f - std::fmod(depth2, 1.f); float newD2 = lowD2 + tmp; int otherDepth = std::ceil(std::max(newD1, newD2)); if (parms.GetWorld().IGetAreaAlways(otherArea)->IIsActive()) { const_cast(this)->x20_traversed[otherArea] = false; DoBFS(parms.GetWorld(), otherArea, otherDepth, newD1, newD2, true, bfsInfos); } } else { DoBFS(parms.GetWorld(), curArea, areaDepth, depth1, depth2, true, bfsInfos); } DrawAreas(parms, curArea, bfsInfos, inMapScreen); } void CMapWorld::DoBFS(const IWorld& wld, int startArea, int areaCount, float surfDepth, float outlineDepth, bool checkLoad, std::vector& bfsInfos) const { if (areaCount <= 0 || !IsMapAreaValid(wld, startArea, checkLoad)) return; int size = bfsInfos.size(); bfsInfos.emplace_back(startArea, 1, surfDepth, outlineDepth); const_cast(this)->x20_traversed[startArea] = true; for (; size != bfsInfos.size() ; ++size) { CMapAreaBFSInfo& testInfo = bfsInfos[size]; if (testInfo.GetDepth() == areaCount) continue; surfDepth = testInfo.GetSurfaceDrawDepth() - 1.f; outlineDepth = testInfo.GetOutlineDrawDepth() - 1.f; const IGameArea* area = wld.IGetAreaAlways(testInfo.GetAreaIndex()); for (int i=0 ; iIGetNumAttachedAreas() ; ++i) { TAreaId attId = area->IGetAttachedAreaId(i); if (IsMapAreaValid(wld, attId, checkLoad) && !x20_traversed[attId]) { bfsInfos.emplace_back(attId, testInfo.GetDepth() + 1, surfDepth, outlineDepth); const_cast(this)->x20_traversed[attId] = true; } } } } bool CMapWorld::IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) const { if (!wld.IGetAreaAlways(areaIdx)->IIsActive()) return false; const CMapArea* mapa = GetMapArea(areaIdx); if (checkLoad) return mapa != nullptr; return true; } void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms& parms, int selArea, const std::vector& bfsInfos, bool inMapScreen) const { // Alpha blend // Line width 1 int surfCount = 0; int objCount = 0; for (const CMapAreaBFSInfo& bfsInfo : bfsInfos) { const CMapArea* mapa = GetMapArea(bfsInfo.GetAreaIndex()); surfCount += mapa->GetNumSurfaces(); objCount += mapa->GetNumMappableObjects(); } std::vector sortInfos; sortInfos.reserve(surfCount + objCount + (parms.GetIsSortDoorSurfaces() ? objCount * 6 : 0)); int playerArea = parms.GetStateManager().GetNextAreaId(); const CMapWorldInfo& mwInfo = parms.GetMapWorldInfo(); for (const CMapAreaBFSInfo& bfsInfo : bfsInfos) { int thisArea = bfsInfo.GetAreaIndex(); const CMapArea* mapa = GetMapArea(thisArea); if (!mapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea), mwInfo.IsAreaVisible(thisArea))) continue; float surfDepth = bfsInfo.GetSurfaceDrawDepth(); float outlineDepth = bfsInfo.GetOutlineDrawDepth(); if (surfDepth >= 1.f) surfDepth = 1.f; else if (surfDepth < 0.f) surfDepth = 0.f; else surfDepth -= std::floor(surfDepth); if (outlineDepth >= 1.f) outlineDepth = 1.f; else if (outlineDepth < 0.f) outlineDepth = 0.f; else outlineDepth -= std::floor(outlineDepth); float alphaSurf; float alphaOutline; const zeus::CColor* surfaceColor; const zeus::CColor* outlineColor; const zeus::CColor* surfacePlayerColor; const zeus::CColor* outlinePlayerColor; if (mwInfo.IsAreaVisted(thisArea)) { alphaSurf = parms.GetAlphaSurfaceVisited(); alphaOutline = parms.GetAlphaOutlineVisited(); surfaceColor = &g_tweakAutoMapper->GetSurfaceVisitedColor(); outlineColor = &g_tweakAutoMapper->GetOutlineVisitedColor(); surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectVisitedColor(); outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectVisitedColor(); } else { alphaSurf = parms.GetAlphaSurfaceUnvisited(); alphaOutline = parms.GetAlphaOutlineUnvisited(); surfaceColor = &g_tweakAutoMapper->GetSurfaceUnvisitedColor(); outlineColor = &g_tweakAutoMapper->GetOutlineUnvisitedColor(); surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectUnvisitedColor(); outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectUnvisitedColor(); } zeus::CColor hintFlashColor = zeus::CColor::lerp(zeus::CColor::skClear, zeus::CColor{1.f, 1.f, 1.f, 0.f}, parms.GetHintAreaFlashIntensity()); zeus::CColor finalSurfColor, finalOutlineColor; if (thisArea == selArea && inMapScreen) { finalSurfColor = *surfacePlayerColor + hintFlashColor; finalOutlineColor = *outlinePlayerColor + hintFlashColor; } else { finalSurfColor = *surfaceColor; finalSurfColor.a = surfDepth * alphaSurf; finalOutlineColor = *outlineColor; finalOutlineColor.a = outlineDepth * alphaOutline; } if ((selArea != playerArea || parms.GetHintAreaFlashIntensity() == 0.f) && playerArea == thisArea && this == parms.GetStateManager().GetWorld()->GetMapWorld()) { float pulse = parms.GetPlayerAreaFlashIntensity(); const zeus::CColor& flashCol = g_tweakAutoMapper->GetAreaFlashPulseColor(); finalSurfColor = zeus::CColor::lerp(finalSurfColor, flashCol, pulse); finalOutlineColor = zeus::CColor::lerp(finalOutlineColor, flashCol, pulse); } zeus::CTransform modelView = parms.GetCameraTransform().inverse() * mapa->GetAreaPostTransform(parms.GetWorld(), thisArea); for (int i=0 ; iGetNumSurfaces() ; ++i) { const CMapArea::CMapAreaSurface& surf = mapa->GetSurface(i); zeus::CVector3f pos = modelView * surf.GetCenterPosition(); sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::Surface, i, finalSurfColor, finalOutlineColor); } int i = 0; int si = 0; for (; iGetNumMappableObjects() ; ++i, si+=6) { const CMappableObject& obj = mapa->GetMappableObject(i); if (!obj.IsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea), mwInfo)) continue; bool doorType = CMappableObject::IsDoorType(obj.GetType()); if (doorType) { if (!mwInfo.IsAreaVisible(thisArea)) continue; if (parms.GetIsSortDoorSurfaces()) { for (int s=0 ; s<6 ; ++s) { zeus::CVector3f center = obj.BuildSurfaceCenterPoint(s); zeus::CVector3f pos = modelView * (CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea) + center); sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::DoorSurface, si+s, zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f}); } continue; } } zeus::CVector3f pos = modelView * (obj.GetTransform().origin + CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea)); sortInfos.emplace_back(pos.y, thisArea, doorType ? CMapObjectSortInfo::EObjectCode::Door : CMapObjectSortInfo::EObjectCode::Object, i, zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f}); } } std::sort(sortInfos.begin(), sortInfos.end(), [](const CMapObjectSortInfo& a, const CMapObjectSortInfo& b) { return a.GetZDistance() > b.GetZDistance(); }); int lastAreaIdx = -1; CMapObjectSortInfo::EObjectCode lastType = CMapObjectSortInfo::EObjectCode::Invalid; for (const CMapObjectSortInfo& info : sortInfos) { const CMapArea* mapa = GetMapArea(info.GetAreaIndex()); zeus::CTransform areaPostXf = mapa->GetAreaPostTransform(parms.GetWorld(), info.GetAreaIndex()); if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Surface) { const CMapArea::CMapAreaSurface& surf = mapa->GetSurface(info.GetLocalObjectIndex()); zeus::CColor color(std::max(0.f, (-parms.GetCameraTransform().basis[1]).dot( areaPostXf.rotate(surf.GetNormal()))) * g_tweakAutoMapper->GetMapSurfaceNormColorLinear() + g_tweakAutoMapper->GetMapSurfaceNormColorConstant()); color *= info.GetSurfaceColor(); if (lastAreaIdx != info.GetAreaIndex() || lastType != CMapObjectSortInfo::EObjectCode::Surface) CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * areaPostXf); surf.Draw(mapa->GetVertices(), color, info.GetOutlineColor(), parms.GetOutlineWidthScale()); lastAreaIdx = info.GetAreaIndex(); lastType = info.GetObjectCode(); } } for (const CMapObjectSortInfo& info : sortInfos) { const CMapArea* mapa = GetMapArea(info.GetAreaIndex()); if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Door || info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Object) { const CMappableObject& mapObj = mapa->GetMappableObject(info.GetLocalObjectIndex()); zeus::CTransform objXf = zeus::CTransform::Translate(CMapArea::GetAreaPostTranslate(parms.GetWorld(), info.GetAreaIndex())) * mapObj.GetTransform(); if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Door) { CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * objXf); } else { CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * objXf * zeus::CTransform(parms.GetCameraTransform().buildMatrix3f() * zeus::CMatrix3f(parms.GetObjectScale()))); } mapObj.Draw(selArea, mwInfo, parms.GetAlpha(), lastType != info.GetObjectCode()); lastType = info.GetObjectCode(); } else if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::DoorSurface) { const CMappableObject& mapObj = mapa->GetMappableObject(info.GetLocalObjectIndex() / 6); zeus::CTransform objXf = parms.GetPlaneProjectionTransform() * zeus::CTransform::Translate(CMapArea::GetAreaPostTranslate( parms.GetWorld(), info.GetAreaIndex())) * mapObj.GetTransform(); CGraphics::SetModelMatrix(objXf); mapObj.DrawDoorSurface(selArea, mwInfo, parms.GetAlpha(), info.GetLocalObjectIndex() % 6, lastType != info.GetObjectCode()); lastType = info.GetObjectCode(); } } } struct Support { int x0_; int x4_[3]; }; struct Circle2 { zeus::CVector2f x0_point; float x8_radiusSq; }; struct Circle { zeus::CVector2f x0_point; float x8_radius; Circle(const Circle2& circ2) : x0_point(circ2.x0_point), x8_radius(std::sqrt(circ2.x8_radiusSq)) {} }; static Circle2 ExactCircle1(const zeus::CVector2f* a) { return {*a, 0.f}; } static Circle2 ExactCircle2(const zeus::CVector2f* a, const zeus::CVector2f* b) { Circle2 ret = {}; ret.x0_point = 0.5f * (*a + *b); ret.x8_radiusSq = (*b - *a).magSquared() * 0.25f; return ret; } static Circle2 ExactCircle3(const zeus::CVector2f* a, const zeus::CVector2f* b, const zeus::CVector2f* c) { Circle2 ret = {}; zeus::CVector2f d1 = *b - *a; zeus::CVector2f d2 = *c - *a; float cross = d1.cross(d2); zeus::CVector2f magVec(d1.magSquared() * 0.5f, d2.magSquared() * 0.5f); if (std::fabs(cross) > 0.01f) { zeus::CVector2f tmp((d2.y * magVec.x - d1.y * magVec.y) / cross, (d1.x * magVec.y - d2.x * magVec.x) / cross); ret.x0_point = *a + tmp; ret.x8_radiusSq = tmp.magSquared(); } else { ret.x8_radiusSq = FLT_MAX; } return ret; } static bool PointInsideCircle(const zeus::CVector2f& point, const Circle2& circ, float& intersect) { intersect = (point - circ.x0_point).magSquared() - circ.x8_radiusSq; return intersect <= 0.f; } static Circle2 UpdateSupport1(int idx, zeus::CVector2f** list, Support& support) { Circle2 ret = ExactCircle2(list[support.x4_[0]], list[idx]); support.x0_ = 2; support.x4_[1] = idx; return ret; } static Circle2 UpdateSupport2(int idx, zeus::CVector2f** list, Support& support) { Circle2 circs[3] = {}; float intersect; int circIdx = -1; float minRad = FLT_MAX; circs[0] = ExactCircle2(list[support.x4_[0]], list[idx]); if (PointInsideCircle(*list[support.x4_[1]], circs[0], intersect)) { minRad = circs[0].x8_radiusSq; circIdx = 0; } circs[1] = ExactCircle2(list[support.x4_[1]], list[idx]); if (circs[1].x8_radiusSq < minRad && PointInsideCircle(*list[support.x4_[1]], circs[1], intersect)) { minRad = circs[1].x8_radiusSq; circIdx = 1; } Circle2 ret = {}; if (circIdx != -1) { ret = circs[circIdx]; support.x4_[1 - circIdx] = idx; } else { ret = ExactCircle3(list[support.x4_[0]], list[support.x4_[1]], list[idx]); support.x0_ = 3; support.x4_[2] = idx; } return ret; } static Circle2 UpdateSupport3(int idx, zeus::CVector2f** list, Support& support) { Circle2 circs[6] = {}; float intersect; int circIdxA = -1; int circIdxB = -1; float minRadA = FLT_MAX; float minRadB = FLT_MAX; circs[0] = ExactCircle2(list[support.x4_[0]], list[idx]); if (PointInsideCircle(*list[support.x4_[1]], circs[0], intersect)) { if (PointInsideCircle(*list[support.x4_[2]], circs[0], intersect)) { minRadA = circs[0].x8_radiusSq; circIdxA = 0; } else { minRadB = intersect; circIdxB = 0; } } else { minRadB = intersect; circIdxB = 0; } circs[1] = ExactCircle2(list[support.x4_[1]], list[idx]); if (circs[1].x8_radiusSq < minRadA) { if (PointInsideCircle(*list[support.x4_[0]], circs[1], intersect)) { if (PointInsideCircle(*list[support.x4_[2]], circs[1], intersect)) { minRadA = circs[1].x8_radiusSq; circIdxA = 1; } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 1; } } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 1; } } circs[2] = ExactCircle2(list[support.x4_[2]], list[idx]); if (circs[2].x8_radiusSq < minRadA) { if (PointInsideCircle(*list[support.x4_[0]], circs[2], intersect)) { if (PointInsideCircle(*list[support.x4_[1]], circs[2], intersect)) { minRadA = circs[2].x8_radiusSq; circIdxA = 2; } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 2; } } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 2; } } circs[3] = ExactCircle3(list[support.x4_[0]], list[support.x4_[1]], list[idx]); if (circs[3].x8_radiusSq < minRadA) { if (PointInsideCircle(*list[support.x4_[2]], circs[3], intersect)) { minRadA = circs[3].x8_radiusSq; circIdxA = 3; } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 3; } } circs[4] = ExactCircle3(list[support.x4_[0]], list[support.x4_[2]], list[idx]); if (circs[4].x8_radiusSq < minRadA) { if (PointInsideCircle(*list[support.x4_[1]], circs[4], intersect)) { minRadA = circs[4].x8_radiusSq; circIdxA = 4; } else if (intersect < minRadB) { minRadB = intersect; circIdxB = 4; } } circs[5] = ExactCircle3(list[support.x4_[1]], list[support.x4_[2]], list[idx]); if (circs[5].x8_radiusSq < minRadA) { if (PointInsideCircle(*list[support.x4_[0]], circs[5], intersect)) { circIdxA = 5; } else if (intersect < minRadB) { circIdxB = 5; } } if (circIdxA == -1) circIdxA = circIdxB; switch (circIdxA) { case 0: support.x0_ = 2; support.x4_[1] = idx; break; case 1: support.x0_ = 2; support.x4_[0] = idx; break; case 2: support.x0_ = 2; support.x4_[0] = support.x4_[2]; support.x4_[1] = idx; break; case 3: support.x4_[2] = idx; break; case 4: support.x4_[1] = idx; break; case 5: support.x4_[0] = idx; break; default: break; } return circs[circIdxA]; } typedef Circle2(*FSupport)(int idx, zeus::CVector2f** list, Support& support); static const FSupport SupportFuncs[] = { nullptr, UpdateSupport1, UpdateSupport2, UpdateSupport3 }; static Circle MinCircle(const std::vector& coords) { Circle2 ret = {}; if (coords.size() >= 1) { std::unique_ptr randArr(new zeus::CVector2f*[coords.size()]); for (int i=0 ; i(&coords[i]); for (int i=coords.size()-1 ; i>=0 ; --i) { int shuf = rand() % (i+1); if (shuf != i) std::swap(randArr[i], randArr[shuf]); } ret = ExactCircle1(randArr[0]); Support support = {}; support.x0_ = 1; for (int i=1 ; i ret.x8_radiusSq) { i = 0; ret = circ; continue; } } ++i; } } return ret; } void CMapWorld::RecalculateWorldSphere(const CMapWorldInfo& mwInfo, const IWorld& wld) const { std::vector coords; coords.reserve(x0_areas.size() * 8); float zMin = FLT_MAX; float zMax = FLT_MIN; for (int i=0 ; iGetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(i), mwInfo.IsAreaVisible(i))) { zeus::CAABox aabb = mapa->GetBoundingBox().getTransformedAABox(mapa->GetAreaPostTransform(wld, i)); for (int j=0 ; j<8 ; ++j) { zeus::CVector3f point = aabb.getPoint(j); coords.emplace_back(point.x, point.y); zMin = std::min(point.z, zMin); zMax = std::max(point.z, zMax); } } } } Circle circle = MinCircle(coords); const_cast(this)->x3c_worldSphereRadius = circle.x8_radius; const_cast(this)->x30_worldSpherePoint = zeus::CVector3f(circle.x0_point.x, circle.x0_point.y, (zMin + zMax) * 0.5f); const_cast(this)->x40_worldSphereHalfDepth = (zMax - zMin) * 0.5f; } zeus::CVector3f CMapWorld::ConstrainToWorldVolume(const zeus::CVector3f& point, const zeus::CVector3f& lookVec) const { zeus::CVector3f ret = point; if (std::fabs(lookVec.z) > FLT_EPSILON) { float f2 = point.z - (x40_worldSphereHalfDepth + x30_worldSpherePoint.z); float f1 = point.z - (x30_worldSpherePoint.z - x40_worldSphereHalfDepth); if (f2 > 0.f) ret = point + lookVec * (-f2 / lookVec.z); else if (f1 < 0.f) ret = point + lookVec * (-f1 / lookVec.z); } else { ret.z = zeus::clamp(x30_worldSpherePoint.z - x40_worldSphereHalfDepth, ret.z, x40_worldSphereHalfDepth + x30_worldSpherePoint.z); } zeus::CVector2f tmp(x30_worldSpherePoint.x, x30_worldSpherePoint.y); zeus::CVector2f vec2 = zeus::CVector2f(point.x, point.y) - tmp; if (vec2.magnitude() > x3c_worldSphereRadius) { tmp += vec2.normalized() * x3c_worldSphereRadius; ret.x = tmp.x; ret.y = tmp.y; } return ret; } void CMapWorld::ClearTraversedFlags() const { std::vector& flags = const_cast(this)->x20_traversed; for (int i=0 ; i::GetIObjObjectFor(std::make_unique(in)); } }