#include "CActorModelParticles.hpp" #include "CStateManager.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CDependencyGroup.hpp" #include "Particle/CElementGen.hpp" #include "Particle/CParticleElectric.hpp" #include "Particle/CGenDescription.hpp" #include "World/CWorld.hpp" #include "Graphics/CBooRenderer.hpp" #include "Graphics/CSkinnedModel.hpp" namespace urde { CActorModelParticles::CItem::CItem(const CEntity& ent, CActorModelParticles& parent) : x0_id(ent.GetUniqueId()), x4_areaId(ent.GetAreaIdAlways()), xdc_ashy(parent.x48_ashy), x128_parent(parent) { x8_.resize(8); } u32 GetNextBestPt(s32 start, const std::vector>& vn, CRandom16& rnd) { const zeus::CVector3f& startVec = vn[start].first; u32 ret; float lastMag = 0.f; for (s32 i = 0; i < 10; ++i) { u32 idx = u32(rnd.Range(0, s32(vn.size()) - 1)); const zeus::CVector3f& rndVec = vn[idx].first; float mag = (startVec - rndVec).magSquared(); if (mag > lastMag) { ret = idx; lastMag = mag; } } return ret; } void CActorModelParticles::CItem::GeneratePoints(const std::vector>& vn) { for (std::pair, u32>& pair: x8_) { if (pair.first) { CRandom16 rnd(pair.second); const zeus::CVector3f& vec = vn[u32(rnd.Float() * (vn.size() - 1))].first; pair.first->SetTranslation(xec_ * vec); } } if (x84_ > 0) { CRandom16 rnd(x88_seed1); u32 count = (x84_ >= 16 ? 16 : x84_); zeus::CVector3f uVec = zeus::CVector3f::skUp; u32 idx = x80_; for (u32 i = 0; i < count; ++i) { idx = GetNextBestPt(idx, vn, rnd); x78_->SetTranslation(xec_ * vn[idx].first); zeus::CVector3f v = vn[idx].second; if (v.canBeNormalized()) { v.normalize(); x78_->SetOrientation(zeus::CTransform{zeus::CVector3f::skUp.cross(v), v, zeus::CVector3f::skUp, zeus::CVector3f::skZero}); } x78_->ForceParticleCreation(1); } x84_ -= count; x88_seed1 = rnd.GetSeed(); } if (xb0_ != -1) { CRandom16 rnd(xb4_seed2); std::unique_ptr iceGen = x128_parent.MakeIceGen(); iceGen->SetGlobalOrientAndTrans(xf8_); u32 next = GetNextBestPt(xb0_, vn, rnd); iceGen->SetTranslation(xec_ * vn[next].first); iceGen->SetOrientation(zeus::CTransform::MakeRotationsBasedOnY(zeus::CUnitVector3f(vn[next].second))); x8c_.push_back(std::move(iceGen)); xb0_ = (x8c_.size() == 4 ? -1 : next); } // TODO: Verify behavior if (xc0_particleElectric && xc0_particleElectric->GetParticleEmission()) { CRandom16 rnd(xcc_seed3); u32 end = 1; #if 0 if (4 < 1) end = 4; #endif u32 lastRnd; for (u32 i = 0; i < end; ++i) { xc0_particleElectric->SetOverrideIPos(vn[u32(rnd.Range(0, s32(vn.size()) - 1))].first * xec_); lastRnd = u32(rnd.Range(0, s32(vn.size()) - 1)); xc0_particleElectric->SetOverrideFPos(vn[lastRnd].first * xec_); xc0_particleElectric->ForceParticleCreation(1); } xcc_seed3 = rnd.GetSeed(); xc8_ = lastRnd; } // TODO: Finish #if 0 if (xd4_) { xd4_->sub_8026A5E0(v1, v2, w1); } #endif } void CActorModelParticles::CItem::Update(float, CStateManager&) { } static const char* ParticleDGRPs[] = { "Effect_OnFire_DGRP", "Effect_Ash_DGRP", "Effect_IceBreak_DGRP", "Effect_FirePop_DGRP", "Effect_IcePop_DGRP", "Effect_Electric_DGRP", }; std::pair, bool> CActorModelParticles::GetParticleDGRPTokens(const char* name) { std::pair, bool> ret = {}; TToken dgrp = g_SimplePool->GetObj(name); const auto& vector = dgrp->GetObjectTagVector(); ret.first.reserve(vector.size()); for (const SObjectTag& tag : vector) ret.first.push_back(g_SimplePool->GetObj(tag)); return ret; } void CActorModelParticles::LoadParticleDGRPs() { for (int i=0 ; i<6 ; ++i) x50_dgrps.push_back(GetParticleDGRPTokens(ParticleDGRPs[i])); } std::unique_ptr CActorModelParticles::MakeOnFireGen() const { return std::make_unique(x18_onFire); } std::unique_ptr CActorModelParticles::MakeAshGen() const { return std::make_unique(x20_ash); } std::unique_ptr CActorModelParticles::MakeIceGen() const { return std::make_unique(x28_iceBreak); } std::unique_ptr CActorModelParticles::MakeFirePopGen() const { return std::make_unique(x30_firePop); } std::unique_ptr CActorModelParticles::MakeIcePopGen() const { return std::make_unique(x38_icePop); } std::unique_ptr CActorModelParticles::MakeElectricGen() const { return std::make_unique(x40_electric); } CActorModelParticles::CActorModelParticles() { x18_onFire = g_SimplePool->GetObj("Effect_OnFire"); x20_ash = g_SimplePool->GetObj("Effect_Ash"); x28_iceBreak = g_SimplePool->GetObj("Effect_IceBreak"); x30_firePop = g_SimplePool->GetObj("Effect_FirePop"); x38_icePop = g_SimplePool->GetObj("Effect_IcePop"); x40_electric = g_SimplePool->GetObj("Effect_Electric"); x48_ashy = g_SimplePool->GetObj("TXTR_Ashy"); LoadParticleDGRPs(); } void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr) { bool isNotOne = mgr.GetParticleFlags() != 1; bool isNotZero = mgr.GetParticleFlags() != 0; for (CItem& item : x0_items) { if (item.x4_areaId != kInvalidAreaId) { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(item.x4_areaId); if (!area->IsPostConstructed()) continue; CGameArea::EOcclusionState occState = area->GetPostConstructed()->x10dc_occlusionState; if (occState == CGameArea::EOcclusionState::Occluded) continue; } if (mgr.GetObjectById(item.x0_id) && ((isNotOne && item.x12c_24_) || (isNotZero && item.x12c_25_))) { item.x12c_24_ = false; item.x12c_25_ = false; continue; } if (isNotOne) { for (int i=0 ; i<8 ; ++i) { std::unique_ptr& gen = item.x8_[i].first; if (gen) g_Renderer->AddParticleGen(*gen); } if (mgr.GetParticleFlags() && item.x78_) g_Renderer->AddParticleGen(*item.x78_); if (item.xb8_) g_Renderer->AddParticleGen(*item.xb8_); if (item.xc0_particleElectric) g_Renderer->AddParticleGen(*item.xc0_particleElectric); } if (isNotZero) { for (std::unique_ptr& gen : item.x8c_) g_Renderer->AddParticleGen(*gen); if (item.xe4_) g_Renderer->AddParticleGen(*item.xe4_); } if (isNotOne) { item.x12c_24_ = false; item.x12c_25_ = false; } } } void CActorModelParticles::Update(float dt, CStateManager& mgr) { } void CActorModelParticles::PointGenerator(void* ctx, const std::vector>& vn) { reinterpret_cast(ctx)->GeneratePoints(vn); } void CActorModelParticles::SetupHook(TUniqueId uid) { auto search = FindSystem(uid); if (search != x0_items.cend()) CSkinnedModel::SetPointGeneratorFunc((void*)&*search, PointGenerator); } std::list::const_iterator CActorModelParticles::FindSystem(TUniqueId uid) const { for (auto it = x0_items.cbegin() ; it != x0_items.cend() ; ++it) if (it->x0_id == uid) return it; return x0_items.cend(); } void CActorModelParticles::StartIce(CActor& actor, CStateManager& mgr) { } }