#pragma once #include #include "Runtime/Input/IController.hpp" #include "Runtime/Input/CFinalInput.hpp" namespace metaforce { struct COsContext { bool GetOsKeyState(int key) { return false; } }; class CArchitectureQueue; class CInputGenerator { // COsContext& x0_context; std::unique_ptr x4_controller; std::array x8_connectedControllers{}; float xc_leftDiv; float x10_rightDiv; CFinalInput m_lastInput; public: CInputGenerator(/*COsContext& context, */ float leftDiv, float rightDiv); void Update(float dt, CArchitectureQueue& queue); IController* GetController() const { return x4_controller.get(); } CFinalInput GetLastInput() const { return m_lastInput; } }; } // namespace metaforce