#ifndef __URDE_CLOGBOOKSCREEN_HPP__ #define __URDE_CLOGBOOKSCREEN_HPP__ #include "CInGameGuiManager.hpp" #include "CPauseScreenBase.hpp" namespace urde { namespace MP1 { class CLogBookScreen : public CPauseScreenBase { public: CLogBookScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg); bool VReady() const; void VActivate() const; u32 GetRightTableCount() const; }; } } #endif // __URDE_CLOGBOOKSCREEN_HPP__