#pragma once

#include "Runtime/RetroTypes.hpp"

namespace urde {

class CAnimData;
class CStateManager;
class CGSComboFire {
  float x0_delay = 0.f;
  s32 x4_loopState = -1; // In, loop, out
  s32 x8_cueAnimId = -1;
  s32 xc_gunId = -1;
  bool x10_24_over : 1;
  bool x10_25_idle : 1;

public:
  CGSComboFire() : x10_24_over(false), x10_25_idle(false) {}

  bool IsComboOver() const { return x10_24_over; }
  s32 GetLoopState() const { return x4_loopState; }
  void SetLoopState(s32 l) { x4_loopState = l; }
  void SetIdle(bool i) { x10_25_idle = i; }
  s32 GetGunId() const { return xc_gunId; }
  bool Update(CAnimData& data, float dt, CStateManager& mgr);
  s32 SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManager& mgr, float delay);
};

} // namespace urde