#ifndef __URDE_CSCRIPTACTOR_HPP__ #define __URDE_CSCRIPTACTOR_HPP__ #include "CPhysicsActor.hpp" #include "CHealthInfo.hpp" #include "CDamageVulnerability.hpp" namespace urde { class CScriptActor : public CPhysicsActor { protected: CHealthInfo x258_initialHealth; CHealthInfo x260_currentHealth; CDamageVulnerability x268_damageVulnerability; float x2d0_; float x2d4_; s32 x2d8_; float x2dc_; TUniqueId x2e0_ = kInvalidUniqueId; bool x2e2_24_ : 1; bool x2e2_25_ : 1; bool x2e2_26_ : 1; bool x2e2_27_ : 1; bool x2e2_28_ : 1; bool x2e2_29_ : 1; bool x2e2_30_ : 1; bool x2e2_31_ : 1; bool x2e3_24_ : 1; public: CScriptActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&, const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void PreRender(const zeus::CFrustum&, const CStateManager&); zeus::CAABox GetSortingBounds(const CStateManager&) const; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int); rstl::optional_object GetTouchBounds() const; void Touch(CActor&, CStateManager&); const CDamageVulnerability* GetDamageVulnerability() { return &x268_damageVulnerability; } CHealthInfo* HealthInfo() { return &x260_currentHealth; } }; } #endif // __URDE_CSCRIPTACTOR_HPP__