#ifndef __URDE_CMODELSHADERS_HPP__ #define __URDE_CMODELSHADERS_HPP__ #include "hecl/Runtime.hpp" #include "optional.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" #include "Graphics/CGraphics.hpp" #define URDE_MAX_LIGHTS 16 namespace urde { class CModelShaders { friend class CModel; hecl::Runtime::ShaderCacheManager m_shaderCache; static std::experimental::optional g_ModelShaders; static hecl::Runtime::ShaderCacheExtensions GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat); static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat); static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat); static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat); static const hecl::Backend::TextureInfo ThermalTextures[]; public: struct Light { zeus::CVector3f pos; zeus::CVector3f dir; zeus::CColor color = zeus::CColor::skClear; float linAtt[4] = {1.f, 0.f, 0.f}; float angAtt[4] = {1.f, 0.f, 0.f}; }; struct LightingUniform { Light lights[URDE_MAX_LIGHTS]; zeus::CColor ambient; zeus::CColor colorRegs[3]; CGraphics::CFogState fog; }; struct ThermalUniform { zeus::CColor mulColor; zeus::CColor addColor; }; static void Initialize(const hecl::Runtime::FileStoreManager& storeMgr, boo::IGraphicsDataFactory* gfxFactory); CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr, boo::IGraphicsDataFactory* gfxFactory); boo::IShaderPipeline* buildShader(const hecl::Runtime::ShaderTag& tag, const std::string& source, const std::string& diagName, boo::IGraphicsDataFactory::Context& ctx) { return m_shaderCache.buildShader(tag, source, diagName, ctx); } boo::IShaderPipeline* buildShader(const hecl::Runtime::ShaderTag& tag, const hecl::Frontend::IR& ir, const std::string& diagName, boo::IGraphicsDataFactory::Context& ctx) { return m_shaderCache.buildShader(tag, ir, diagName, ctx); } std::vector buildExtendedShader(const hecl::Runtime::ShaderTag& tag, const std::string& source, const std::string& diagName, boo::IGraphicsDataFactory::Context& ctx) { return m_shaderCache.buildExtendedShader(tag, source, diagName, ctx); } std::vector buildExtendedShader(const hecl::Runtime::ShaderTag& tag, const hecl::Frontend::IR& ir, const std::string& diagName, boo::IGraphicsDataFactory::Context& ctx) { return m_shaderCache.buildExtendedShader(tag, ir, diagName, ctx); } }; } #endif // __URDE_CMODELSHADERS_HPP__