#include "CPhysicsActor.hpp" namespace urde { CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CMaterialList& matList, const zeus::CAABox& box, const SMoverData& moverData, const CActorParameters& actorParms, float, float) : CActor(uid, active, name, info, xf, std::move(mData), matList, actorParms, kInvalidUniqueId) { } zeus::CAABox CPhysicsActor::GetBoundingBox() { zeus::CAABox ret; } }