#pragma once #include "RetroTypes.hpp" #include "zeus/CAABox.hpp" #include "Collision/CCollisionEdge.hpp" #include "Collision/CCollisionSurface.hpp" #include "zeus/CLine.hpp" namespace urde { class CMaterialFilter; class CAreaOctTree { friend class CBooRenderer; public: struct SRayResult { zeus::CPlane x0_plane; std::experimental::optional x10_surface; float x3c_t; }; class TriListReference { u16 m_count; std::unique_ptr m_refs; public: TriListReference(const u16* ptr) : m_count(ptr[0]) { m_refs.reset(new u16[m_count]); for (u16 i=0 ; i(ptr)), x1c_owner(owner), x20_nodeType(type) { } bool LineTest(const zeus::CLine&, const CMaterialFilter&, float) const; void LineTestEx(const zeus::CLine&, const CMaterialFilter&, SRayResult&, float) const; const CAreaOctTree& GetOwner() const { return x1c_owner; } const zeus::CAABox& GetBoundingBox() const { return x0_aabb; } u16 GetChildFlags() const { return *reinterpret_cast(x18_ptr); } Node GetChild(int idx) const; TriListReference GetTriangleArray() const { return TriListReference(reinterpret_cast(x18_ptr + 24)); } ETreeType GetChildType(int idx) const { u16 flags = *reinterpret_cast(x18_ptr); return ETreeType((flags >> (2 * idx)) & 0x3); } ETreeType GetTreeType() const { return x20_nodeType; } }; zeus::CAABox x0_aabb; Node::ETreeType x18_treeType; const u8* x1c_buf; const u8* x20_treeBuf; u32 x24_matCount; const u32* x28_materials; const u8* x2c_vertMats; const u8* x30_edgeMats; const u8* x34_polyMats; u32 x38_edgeCount; const CCollisionEdge* x3c_edges; u32 x40_polyCount; const u16* x44_polyEdges; u32 x48_vertCount; const float* x4c_verts; void SwapTreeNode(u8* ptr, Node::ETreeType type); public: CAreaOctTree(const zeus::CAABox& aabb, Node::ETreeType treeType, const u8* buf, const u8* treeBuf, u32 matCount, const u32* materials, const u8* vertMats, const u8* edgeMats, const u8* polyMats, u32 edgeCount, const CCollisionEdge* edges, u32 polyCount, const u16* polyEdges, u32 vertCount, const float* verts); const zeus::CAABox& GetAABB() const { return x0_aabb; } Node GetRootNode() const { return Node(x20_treeBuf, x0_aabb, *this, x18_treeType); } const u8* GetTreeMemory() const { return x20_treeBuf; } zeus::CVector3f GetVert(int idx) const { const float* vert = &x4c_verts[idx * 3]; return zeus::CVector3f(vert[0], vert[1], vert[2]); } const CCollisionEdge& GetEdge(int idx) const { return x3c_edges[idx]; } u32 GetVertMaterial(int idx) const { return x28_materials[x2c_vertMats[idx]]; } u32 GetEdgeMaterial(int idx) const { return x28_materials[x30_edgeMats[idx]]; } u32 GetTriangleMaterial(int idx) const { return x28_materials[x34_polyMats[idx]]; } u32 GetNumEdges() const { return x38_edgeCount; } u32 GetNumVerts() const { return x48_vertCount; } u32 GetNumTriangles() const { return x40_polyCount; } CCollisionSurface GetMasterListTriangle(u16 idx) const; void GetTriangleVertexIndices(u16 idx, u16 indicesOut[3]) const; const u16* GetTriangleEdgeIndices(u16 idx) const { return &x44_polyEdges[idx * 3]; } static std::unique_ptr MakeFromMemory(const u8* buf, unsigned int size); }; }