#pragma once #include "CToken.hpp" #include "Character/CPoseAsTransforms.hpp" namespace urde { class CSkinRules; class CVertexMorphEffect { u32 x0_ = 0; u32 x4_ = 1; public: void MorphVertices(std::vector>& vn, const float* magnitudes, const TLockedToken& skinRules, const CPoseAsTransforms& pose) const; void Update(float) {} }; }