#pragma once #include "CParticleGen.hpp" #include "CToken.hpp" #include "CRandom16.hpp" #include "Graphics/CLineRenderer.hpp" namespace urde { class CElectricDescription; class CParticleSwoosh; class CElementGen; class CParticleElectric : public CParticleGen { static u16 g_GlobalSeed; public: static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; } class CLineManager { friend class CParticleElectric; std::vector x0_verts; float x10_widths[3] = {1.f, 2.f, 3.f}; zeus::CColor x1c_colors[3]; zeus::CAABox x28_aabb = zeus::CAABox::skInvertedBox; }; class CParticleElectricManager { friend class CParticleElectric; u32 x0_idx; u32 x4_slif; u32 x8_startFrame; u32 xc_endFrame; int x10_gpsmIdx = -1; int x14_epsmIdx = -1; public: CParticleElectricManager(u32 idx, u32 slif, u32 startFrame) : x0_idx(idx), x4_slif(slif), x8_startFrame(startFrame), xc_endFrame(startFrame + slif) {} }; private: TLockedToken x1c_elecDesc; int x28_currentFrame = 0; int x2c_LIFE; double x30_curTime = 0.0; zeus::CVector3f x38_translation; zeus::CTransform x44_orientation; zeus::CTransform x74_invOrientation; zeus::CVector3f xa4_globalTranslation; zeus::CTransform xb0_globalOrientation; zeus::CVector3f xe0_globalScale = zeus::CVector3f::skOne; zeus::CVector3f xec_localScale = zeus::CVector3f::skOne; zeus::CTransform xf8_cachedXf; float x128 = 0.f; float x12c = 0.f; zeus::CAABox x130_buildBounds = zeus::CAABox::skInvertedBox; CRandom16 x14c_randState; int x150_SSEG = 8; int x154_SCNT = 1; int x158 = 0; float x15c_genRem = 0.f; zeus::CAABox x160_systemBounds = zeus::CAABox::skInvertedBox; std::experimental::optional x178_overrideIPos; std::experimental::optional x188_overrideIVel; std::experimental::optional x198_overrideFPos; std::experimental::optional x1a8_overrideFVel; zeus::CColor x1b8_moduColor; rstl::reserved_vector x1bc_allocated; rstl::reserved_vector, 32> x1e0_swooshGenerators; rstl::reserved_vector, 32> x2e4_lineManagers; std::list x3e8_electricManagers; std::vector> x400_gpsmGenerators; std::vector> x410_epsmGenerators; std::vector x420_calculatedVerts; std::vector x430_fractalMags; std::vector x440_fractalOffsets; size_t m_nextLineRenderer = 0; std::vector> m_lineRenderers; union { struct { bool x450_24_emitting : 1; bool x450_25_haveGPSM : 1; bool x450_26_haveEPSM : 1; bool x450_27_haveSSWH : 1; bool x450_28_haveLWD: 1; bool x450_29_transformDirty : 1; }; u32 dummy = 0; }; void SetupLineGXMaterial(); void DrawLineStrip(const std::vector& verts, float width, const zeus::CColor& color); void RenderLines(); void RenderSwooshes(); void UpdateCachedTransform(); void UpdateLine(int idx, int frame); void UpdateElectricalEffects(); void CalculateFractal(int start, int end, float ampl, float ampd); void CalculatePoints(); void CreateNewParticles(int count); void AddElectricalEffects(); void BuildBounds(); public: CParticleElectric(const TToken& desc); bool Update(double); void Render(const CActorLights* = nullptr); void SetOrientation(const zeus::CTransform&); void SetTranslation(const zeus::CVector3f&); void SetGlobalOrientation(const zeus::CTransform&); void SetGlobalTranslation(const zeus::CVector3f&); void SetGlobalScale(const zeus::CVector3f&); void SetLocalScale(const zeus::CVector3f&); void SetParticleEmission(bool); void SetModulationColor(const zeus::CColor&); void SetOverrideIPos(const zeus::CVector3f& vec) { x178_overrideIPos.emplace(vec); } void SetOverrideIVel(const zeus::CVector3f& vec) { x188_overrideIVel.emplace(vec); } void SetOverrideFPos(const zeus::CVector3f& vec) { x198_overrideFPos.emplace(vec); } void SetOverrideFVel(const zeus::CVector3f& vec) { x1a8_overrideFVel.emplace(vec); } const zeus::CTransform& GetOrientation() const; const zeus::CVector3f& GetTranslation() const; const zeus::CTransform& GetGlobalOrientation() const; const zeus::CVector3f& GetGlobalTranslation() const; const zeus::CVector3f& GetGlobalScale() const; const zeus::CColor& GetModulationColor() const; bool IsSystemDeletable() const; std::experimental::optional GetBounds() const; u32 GetParticleCount() const; bool SystemHasLight() const; CLight GetLight() const; bool GetParticleEmission() const; void DestroyParticles(); void Reset() {} void ForceParticleCreation(s32 count) { CGlobalRandom gRnd{x14c_randState}; CreateNewParticles(count); } FourCC Get4CharId() const { return FOURCC('ELSC'); } }; }