#pragma once #include "CParticleDataFactory.hpp" #include "CRealElement.hpp" #include "CIntElement.hpp" #include "CVectorElement.hpp" #include "CModVectorElement.hpp" #include "CColorElement.hpp" namespace urde { class CCollisionResponseData; struct SCollisionResponseData { TToken m_res; bool m_found = false; SCollisionResponseData() = default; SCollisionResponseData(CToken&& tok, bool found) : m_res(std::move(tok)), m_found(found) {} operator bool() const { return m_found; } }; class CWeaponDescription { public: std::unique_ptr x0_IORN; std::unique_ptr x4_IVEC; std::unique_ptr x8_PSOV; std::unique_ptr xc_PSVM; bool x10_VMD2; std::unique_ptr x14_PSLT; std::unique_ptr x18_PSCL; std::unique_ptr x1c_PCOL; std::unique_ptr x20_POFS; std::unique_ptr x24_OFST; bool x28_APSO; bool x29_HOMG; bool x2a_AP11; bool x2b_AP21; bool x2c_AS11; bool x2d_AS12; bool x2e_AS13; std::unique_ptr x30_TRAT; SChildGeneratorDesc x34_APSM; SChildGeneratorDesc x44_APS2; SSwooshGeneratorDesc x54_ASW1; SSwooshGeneratorDesc x64_ASW2; SSwooshGeneratorDesc x74_ASW3; SParticleModel x84_OHEF; SCollisionResponseData x94_COLR; bool xa4_EWTR = true; bool xa5_LWTR = true; bool xa6_SWTR = true; s32 xa8_PJFX = -1; std::unique_ptr xac_RNGE; std::unique_ptr xb0_FOFF; }; }