#pragma once #include "CFluidPlaneCPU.hpp" namespace urde { class CFluidPlaneGPU final : public CFluidPlaneCPU { public: CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend, float reflectionSize, float rippleIntensity, u32 maxVertCount); void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info, std::vector& vOut, std::vector& pvOut) const; }; }