#ifndef __URDE_CSCRIPTSOUND_HPP__ #define __URDE_CSCRIPTSOUND_HPP__ #include "CActor.hpp" namespace urde { class CScriptSound : public CActor { static bool sFirstInFrame; float xe8_ = 0.f; std::unique_ptr xec_sfxHandle; s16 xf0_ = 0; s16 xf4_ = 0; float xf8_ = 0.f; float xfc_; s16 x100_soundId; float x104_; float x108_; s16 x10c_; s16 x10e_; s16 x110_; s16 x112_; s16 x114_; bool x116_; u32 x118_; union { struct { bool x11c_24_ : 1; bool x11c_25_ : 1; bool x11c_26_ : 1; bool x11c_27_ : 1; bool x11c_28_ : 1; bool x11c_29_ : 1; bool x11c_30_ : 1; bool x11c_31_ : 1; bool x11d_24_ : 1; bool x11d_25_ : 1; }; u32 x11c_dummy = 0; }; public: CScriptSound(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, s16 soundId, bool, float, float, float, u32, u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, u32); void Accept(IVisitor& visitor); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {} void PreThink(float, CStateManager&); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void GetOccludedVolumeAmount(const zeus::CVector3f&, const CStateManager&); void PlaySound(CStateManager&); void StopSound(); }; } #endif // __URDE_CSCRIPTSOUND_HPP__