#ifndef __URDE_MP1_CACTORCONTRAPTION_HPP__ #define __URDE_MP1_CACTORCONTRAPTION_HPP__ #include "World/CScriptActor.hpp" #include "World/CDamageInfo.hpp" namespace urde { class CFlameThrower; namespace MP1 { class CActorContraption : public CScriptActor { /* AKA Why Zoid?!?!?!? */ std::vector> x2e8_children; TToken x300_flameThrowerGen; CAssetId x308_flameFxId; CDamageInfo x30c_dInfo; public: CActorContraption(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&, const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool); void Accept(IVisitor &visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &); void Think(float, CStateManager &); void DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType, float dt); CFlameThrower* CreateFlameThrower(const std::string&, CStateManager&); void ResetFlameThrowers(CStateManager& mgr); }; } } #endif // __URDE_MP1_CACTORCONTRAPTION_HPP__