#include "CGuiFrame.hpp" #include "CGuiWidget.hpp" #include "CGuiSys.hpp" #include "zeus/CColor.hpp" namespace urde { CGuiFrame::CGuiFrame(u32 id, const std::string& name, CGuiSys& sys, int a, int b, int c) : x4_name(name), x14_id(id), x1c_transitionOpts(EFrameTransitionOptions::Zero), x3c_guiSys(sys), xb0_a(a), xb4_b(b), xb8_c(c), xbc_24_flag1(false) { xa0_lights.resize(8); x48_rootWidget.reset(new CGuiWidget( CGuiWidget::CGuiWidgetParms(this, false, 0, 0, false, false, false, zeus::CColor::skWhite, CGuiWidget::EGuiModelDrawFlags::Two, false, x3c_guiSys.x2c_mode != CGuiSys::EUsageMode::Zero))); } CGuiWidget* CGuiFrame::FindWidget(const std::string& name) const { s16 id = x64_idDB.FindWidgetID(name); if (id == -1) return nullptr; return FindWidget(id); } CGuiWidget* CGuiFrame::FindWidget(s16 id) const { return x48_rootWidget->FindWidget(id); } void CGuiFrame::ResetControllerStatus() { x0_controllerStatus[0] = false; x0_controllerStatus[1] = false; x0_controllerStatus[2] = false; x0_controllerStatus[3] = false; } }