#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { class CProjectedShadow; class CScriptShadowProjector : public CActor { float xe8_scale; zeus::CVector3f xec_offset; float xf8_zOffsetAdjust; float xfc_opacity; float x100_opacityRecip; TUniqueId x104_target; std::unique_ptr x108_projectedShadow; u32 x10c_textureSize; union { struct { bool x110_24_persistent : 1; bool x110_25_shadowInvalidated : 1; }; u8 x110_dummy = 0; }; public: CScriptShadowProjector(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, const zeus::CVector3f&, bool, float, float, float, float, s32); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {} void CreateProjectedShadow(); }; } // namespace urde