#pragma once

#include "Runtime/Collision/CCollisionPrimitive.hpp"

#include <zeus/CSphere.hpp>
#include <zeus/CVector3f.hpp>

namespace urde {
namespace Collide {
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
} // namespace Collide

class CCollidableSphere : public CCollisionPrimitive {
  static u32 sTableIndex;

  zeus::CSphere x10_sphere;

public:
  CCollidableSphere(const zeus::CSphere&, const CMaterialList&);

  const zeus::CSphere& GetSphere() const { return x10_sphere; }
  void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; }
  void SetSphereRadius(float radius) { x10_sphere.radius = radius; }
  zeus::CSphere Transform(const zeus::CTransform& xf) const;

  u32 GetTableIndex() const override;
  zeus::CAABox CalculateAABox(const zeus::CTransform&) const override;
  zeus::CAABox CalculateLocalAABox() const override;
  FourCC GetPrimType() const override;
  CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;

  static const Type& GetType();
  static void SetStaticTableIndex(u32 index) { sTableIndex = index; }
  static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
  static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
  static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
};
} // namespace urde