include_directories(${BOO_INCLUDE_DIR}) add_subdirectory(Audio) add_subdirectory(Character) add_subdirectory(Graphics) add_subdirectory(GuiSys) add_subdirectory(Input) add_subdirectory(Particle) add_library(RuntimeCommon COsContext.hpp COsContextBoo.cpp CMainFlow.hpp CMainFlow.cpp CMemory.hpp CMemory.cpp CMemoryCardSys.hpp CMemoryCardSysPC.cpp IAllocator.hpp IAllocator.cpp CGameAllocator.hpp CGameAllocator.cpp CBasics.hpp CBasicsPC.cpp CIOWin.hpp CIOWin.cpp CIOWinManager.hpp CIOWinManager.cpp CStateManager.hpp CStateManager.cpp CGameState.hpp CGameState.cpp CScriptMailbox.hpp CScriptMailbox.cpp CMapWorldInfo.hpp CMapWorldInfo.cpp CPlayerState.hpp CPlayerState.cpp CWorldTransManager.hpp CWorldTransManager.cpp CRandom16.hpp CRandom16.cpp CResFactory.hpp CResFactory.cpp IObjectStore.hpp CSimplePool.hpp CSimplePool.cpp CAi.hpp CAi.cpp CGameOptions.hpp CGameOptions.cpp CStaticInterference.hpp CCRC32.hpp CCRC32.cpp CEntity.hpp CEntity.cpp IFactory.hpp ScriptObjectSupport.hpp ScriptObjectSupport.cpp CObjectList.hpp CMFGame.hpp CMFGame.cpp CMainFlow.hpp CMainFlow.cpp CArchitectureMessage.hpp CArchitectureQueue.hpp CArchitectureQueue.cpp IObj.hpp IVParamObj.hpp CToken.hpp CAreaOctTree.hpp CAreaOctTree.cpp CActor.hpp CActor.cpp CPhysicsActor.hpp CPhysicsActor.cpp rstl.hpp rstl.cpp GameGlobalObjects.hpp RetroTypes.hpp GCNTypes.hpp) add_subdirectory(MP1) add_subdirectory(MP2) add_subdirectory(MP3)