#include "CResFactory.hpp" namespace Retro { void CResFactory::Build(const SObjectTag&, const CVParamTransfer&) { } void CResFactory::BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**) { } void CResFactory::CancelBuild(const SObjectTag&) { } bool CResFactory::CanBuild(const SObjectTag&) { } const SObjectTag& CResFactory::GetResourceIdByName(const char*) const { } }