#include "CHudVisorBeamMenu.hpp" namespace urde { CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame* baseHud, EHudVisorBeamMenu type, rstl::prereserved_vector enables) { } void CHudVisorBeamMenu::Update(float dt, bool init) { } void CHudVisorBeamMenu::UpdateHudAlpha(float alpha) { } }