#include "CPlayerVisor.hpp" namespace urde { namespace MP1 { CPlayerVisor::CPlayerVisor(CStateManager& stateMgr) { } void CPlayerVisor::Update(float dt, const CStateManager& stateMgr) { } void CPlayerVisor::Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const { } void CPlayerVisor::Touch() { } float CPlayerVisor::GetDesiredViewportScaleX(const CStateManager& stateMgr) const { return 0.f; } float CPlayerVisor::GetDesiredViewportScaleY(const CStateManager& stateMgr) const { return 0.f; } } }