#include "imgui.hpp" #include "gpu.hpp" #include #include #include #include #include "../extern/imgui/backends/imgui_impl_sdl.cpp" #include "../extern/imgui/backends/imgui_impl_wgpu.cpp" namespace aurora::imgui { using gpu::g_device; using gpu::g_queue; static float g_scale; void create_context() noexcept { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = nullptr; } void initialize(SDL_Window* window) noexcept { ImGui_ImplSDL2_Init(window, nullptr); // Disable MouseCanUseGlobalState for scaling purposes ImGui_ImplSDL2_GetBackendData()->MouseCanUseGlobalState = false; ImGui_ImplWGPU_Init(g_device.Get(), 1, static_cast(gpu::g_graphicsConfig.colorFormat)); } void shutdown() noexcept { ImGui_ImplWGPU_Shutdown(); ImGui_ImplSDL2_Shutdown(); ImGui::DestroyContext(); } void process_event(const SDL_Event& event) noexcept { auto newEvent = event; if (newEvent.type == SDL_MOUSEMOTION) { auto& io = ImGui::GetIO(); // Scale up mouse coordinates io.AddMousePosEvent(static_cast(newEvent.motion.x) * g_scale, static_cast(newEvent.motion.y) * g_scale); return; } ImGui_ImplSDL2_ProcessEvent(&newEvent); } void new_frame(const WindowSize& size) noexcept { ImGui_ImplWGPU_NewFrame(); ImGui_ImplSDL2_NewFrame(); // Render at full DPI g_scale = size.scale; ImGui::GetIO().DisplaySize = ImVec2{static_cast(size.fb_width), static_cast(size.fb_height)}; ImGui::NewFrame(); } void render(const wgpu::RenderPassEncoder& pass) noexcept { ImGui::Render(); auto* data = ImGui::GetDrawData(); // io.DisplayFramebufferScale is informational; we're rendering at full DPI data->FramebufferScale = {1.f, 1.f}; ImGui_ImplWGPU_RenderDrawData(data, pass.Get()); } ImTextureID add_texture(uint32_t width, uint32_t height, ArrayRef data) noexcept { const auto size = wgpu::Extent3D{ .width = width, .height = height, }; const auto textureDescriptor = wgpu::TextureDescriptor{ .label = "imgui texture", .usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst, .size = size, .format = wgpu::TextureFormat::RGBA8Unorm, }; const auto textureViewDescriptor = wgpu::TextureViewDescriptor{ .label = "imgui texture view", .format = wgpu::TextureFormat::RGBA8Unorm, .dimension = wgpu::TextureViewDimension::e2D, .mipLevelCount = 1, .arrayLayerCount = 1, }; auto texture = g_device.CreateTexture(&textureDescriptor); auto textureView = texture.CreateView(&textureViewDescriptor); { const auto dstView = wgpu::ImageCopyTexture{ .texture = texture, }; const auto dataLayout = wgpu::TextureDataLayout{ .bytesPerRow = 4 * width, .rowsPerImage = height, }; g_queue.WriteTexture(&dstView, data.data(), data.size(), &dataLayout, &size); } texture.Release(); // leak some memory! return textureView.Release(); } } // namespace aurora::imgui