#pragma once struct SDL_Window; union SDL_Event; namespace wgpu { class RenderPassEncoder; } // namespace wgpu namespace aurora { struct WindowSize; } // namespace aurora namespace aurora::imgui { void create_context() noexcept; void initialize(SDL_Window* window) noexcept; void shutdown() noexcept; void process_event(const SDL_Event& event) noexcept; void new_frame(const WindowSize& size) noexcept; void render(const wgpu::RenderPassEncoder& pass) noexcept; } // namespace aurora::imgui