set(COLLISION_SOURCES CollisionUtil.hpp CollisionUtil.cpp CGameCollision.hpp CGameCollision.cpp CCollisionInfo.hpp CCollisionInfo.cpp CCollisionInfoList.hpp CCollisionInfoList.cpp CCollisionEdge.hpp CCollisionEdge.cpp CCollisionSurface.hpp CCollisionSurface.cpp InternalColliders.hpp InternalColliders.cpp COBBTree.hpp COBBTree.cpp CCollidableAABox.hpp CCollidableAABox.cpp CCollidableCollisionSurface.hpp CCollidableCollisionSurface.cpp CCollidableSphere.hpp CCollidableSphere.cpp CCollidableOBBTree.hpp CCollidableOBBTree.cpp CCollidableOBBTreeGroup.hpp CCollidableOBBTreeGroup.cpp CCollisionPrimitive.hpp CCollisionPrimitive.cpp CMaterialList.hpp CMaterialFilter.hpp CMaterialFilter.cpp CInternalRayCastStructure.hpp CInternalRayCastStructure.cpp CRayCastResult.hpp CRayCastResult.cpp) runtime_add_list(Collision COLLISION_SOURCES)