#include #include "CSaveGameScreenTouchBar.hpp" #include "GameGlobalObjects.hpp" #include "MP1/MP1.hpp" #if !__has_feature(objc_arc) #error ARC Required #endif @interface SaveGameScreenTouchBar : NSObject { @public NSString* _opts[3]; int _opt; } -(IBAction)onOpt0:(id)sender; -(IBAction)onOpt1:(id)sender; -(IBAction)onOpt2:(id)sender; @end @implementation SaveGameScreenTouchBar - (NSTouchBar*)makeTouchBar { NSTouchBar* touchBar = [NSTouchBar new]; touchBar.delegate = self; id items = @[@"saveUIGroup"]; touchBar.customizationRequiredItemIdentifiers = items; touchBar.defaultItemIdentifiers = items; touchBar.principalItemIdentifier = @"saveUIGroup"; return touchBar; } -(NSTouchBarItem*)touchBar:(NSTouchBar*)touchBar makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier { if ([identifier isEqualToString:@"saveUIGroup"]) { NSGroupTouchBarItem* item = [[NSGroupTouchBarItem alloc] initWithIdentifier:identifier]; NSTouchBar* touchBar = [NSTouchBar new]; touchBar.delegate = self; id items; items = [NSMutableArray arrayWithCapacity:3]; [items addObject:@"back"]; for (int i=0 ; i<3 && _opts[i] ; ++i) [items addObject:[NSString stringWithFormat:@"opt%d", i]]; touchBar.customizationRequiredItemIdentifiers = items; touchBar.defaultItemIdentifiers = items; item.groupTouchBar = touchBar; return item; } else if ([identifier isEqualToString:@"opt0"]) { NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier]; NSButton* button = [NSButton buttonWithTitle:_opts[0] target:self action:@selector(onOpt0:)]; item.view = button; return item; } else if ([identifier isEqualToString:@"opt1"]) { NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier]; NSButton* button = [NSButton buttonWithTitle:_opts[1] target:self action:@selector(onOpt1:)]; item.view = button; return item; } else if ([identifier isEqualToString:@"opt2"]) { NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier]; NSButton* button = [NSButton buttonWithTitle:_opts[2] target:self action:@selector(onOpt2:)]; item.view = button; return item; } return nil; } -(IBAction)onOpt0:(id)sender { _opt = 0; } -(IBAction)onOpt1:(id)sender { _opt = 1; } -(IBAction)onOpt2:(id)sender { _opt = 2; } @end namespace urde { namespace MP1 { class CSaveGameScreenTouchBarMac : public CSaveGameScreenTouchBar { SaveGameScreenTouchBar* m_touchBar; public: CSaveGameScreenTouchBarMac() { m_touchBar = [SaveGameScreenTouchBar new]; m_touchBar->_opt = -1; } int PopOption() { if (m_touchBar->_opt != -1) { int opt = m_touchBar->_opt; m_touchBar->_opt = -1; return opt; } return -1; } void SetUIOpts(const std::u16string& opt0, const std::u16string& opt1, const std::u16string& opt2) { m_touchBar->_opts[0] = opt0.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt0).c_str()] : nil; m_touchBar->_opts[1] = opt1.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt1).c_str()] : nil; m_touchBar->_opts[2] = opt2.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt2).c_str()] : nil; g_Main->GetMainWindow()->setTouchBarProvider((__bridge_retained void*)m_touchBar); } }; std::unique_ptr NewSaveUITouchBar() { return std::make_unique(); } } }