#include "GameGlobalObjects.hpp" namespace urde { class CMemoryCardSys* g_MemoryCardSys = nullptr; class IFactory* g_ResFactory = nullptr; class CSimplePool* g_SimplePool = nullptr; class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr; class CAiFuncMap* g_AiFuncMap = nullptr; class CGameState* g_GameState = nullptr; class CInGameTweakManagerBase* g_TweakManager = nullptr; class CBooRenderer* g_Renderer = nullptr; DataSpec::ITweakGame* g_tweakGame = nullptr; DataSpec::ITweakPlayer* g_tweakPlayer = nullptr; DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr; }