#include "CRainSplashGenerator.hpp" #include "CStateManager.hpp" #include "World/CWorld.hpp" namespace urde { CRainSplashGenerator::CRainSplashGenerator(const zeus::CVector3f& scale, u32 maxSplashes, u32 genRate, float minZ, float alpha) : x14_scale(scale), x2c_minZ(minZ) { x30_alpha = std::min(1.f, alpha); x44_genRate = std::min(maxSplashes, genRate); x48_24 = false; x48_25_raining = true; x0_rainSplashes.reserve(maxSplashes); m_gfxTok = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { for (int i=0 ; i 0.f) { float delta = dt * xc_speed; float vt = std::max(0.f, x0_t - delta * x15_length); auto vertCount = u32((x0_t - vt) / delta + 1.f); m_renderer.Reset(); for (u32 i=0 ; i 0) { if (x38_queueTail <= x3c_queueHead) { for (int i=x3c_queueHead ; iRange(0.015625f, 8.f); x10_zParabolaHeight = mgr.GetActiveRandom()->Range(0.015625f, 0.03125f); x4_xEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f); x8_yEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f); x15_length = u8(mgr.GetActiveRandom()->Range(1, 2)); } } void CRainSplashGenerator::SRainSplash::Update(float dt, CStateManager& mgr) { for (SSplashLine& point : x0_lines) point.Update(dt, mgr); } bool CRainSplashGenerator::SRainSplash::IsActive() const { bool ret = false; for (const SSplashLine& line : x0_lines) ret |= line.x16_active; return ret; } void CRainSplashGenerator::UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt) { for (int i=start ; i= x0_rainSplashes.size()) x3c_queueHead = 0; } } } void CRainSplashGenerator::UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt) { x20_generateTimer += dt; x24_generateInterval = 1.f / (70.f * magnitude); if (x40_queueSize > 0) { if (x38_queueTail <= x3c_queueHead) { UpdateRainSplashRange(mgr, x3c_queueHead, int(x0_rainSplashes.size()), dt); UpdateRainSplashRange(mgr, 0, x38_queueTail, dt); } else { UpdateRainSplashRange(mgr, x3c_queueHead, x38_queueTail, dt); } } } void CRainSplashGenerator::Update(float dt, CStateManager& mgr) { EEnvFxType neededFx = mgr.GetWorld()->GetNeededEnvFx(); x28_dt = dt; x48_25_raining = false; if (neededFx != EEnvFxType::None && mgr.GetEnvFxManager()->GetX24() && mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f && neededFx == EEnvFxType::Rain) { UpdateRainSplashes(mgr, mgr.GetEnvFxManager()->GetRainMagnitude(), dt); x48_25_raining = true; } } u32 CRainSplashGenerator::GetNextBestPt(u32 pt, const std::vector>& vn, CRandom16& rand, float minZ) { auto& refVert = vn[pt]; float maxDist = 0.f; u32 nextPt = pt; for (int i=0 ; i<3 ; ++i) { auto idx = u32(rand.Range(0, int(vn.size() - 1))); auto& vert = vn[idx]; float distSq = (refVert.first - vert.first).magSquared(); if (distSq > maxDist && vert.second.dot(zeus::CVector3f::skUp) >= 0.f && (vert.first.z <= 0.f || vert.first.z > minZ)) { nextPt = idx; maxDist = distSq; } } return nextPt; } void CRainSplashGenerator::SRainSplash::SetPoint(const zeus::CVector3f& pos) { for (SSplashLine& line : x0_lines) line.SetActive(); x64_pos = pos; } void CRainSplashGenerator::AddPoint(const zeus::CVector3f& pos) { if (x38_queueTail >= x0_rainSplashes.size()) x38_queueTail = 0; x0_rainSplashes[x38_queueTail].SetPoint(pos); x40_queueSize += 1; x38_queueTail += 1; } void CRainSplashGenerator::GeneratePoints(const std::vector>& vn) { if (!x48_25_raining) return; if (x20_generateTimer > x24_generateInterval) { for (int i=0 ; i= x0_rainSplashes.size()) break; x34_curPoint = GetNextBestPt(x34_curPoint, vn, x10_random, x2c_minZ); AddPoint(x14_scale * vn[x34_curPoint].first); } x20_generateTimer = 0.f; } } }