#pragma once #include "DataSpec/DNACommon/Tweaks/ITweakGame.hpp" namespace hecl { class CVar; } // namespace hecl namespace DataSpec::DNAMP1 { #define DEFINE_CVAR_GLOBAL(name) \ extern hecl::CVar* tw_##name; DEFINE_CVAR_GLOBAL(WorldPrefix); DEFINE_CVAR_GLOBAL(FieldOfView); DEFINE_CVAR_GLOBAL(SplashScreensDisabled); DEFINE_CVAR_GLOBAL(PressStartDelay); DEFINE_CVAR_GLOBAL(WavecapIntensityNormal); DEFINE_CVAR_GLOBAL(WavecapIntensityPoison); DEFINE_CVAR_GLOBAL(WavecapIntensityLava); DEFINE_CVAR_GLOBAL(RippleIntensityNormal); DEFINE_CVAR_GLOBAL(RippleIntensityPoison); DEFINE_CVAR_GLOBAL(RippleIntensityLava); DEFINE_CVAR_GLOBAL(FluidEnvBumpScale); DEFINE_CVAR_GLOBAL(WaterFogDistanceBase); DEFINE_CVAR_GLOBAL(WaterFogDistanceRange); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange); DEFINE_CVAR_GLOBAL(HardModeDamageMult); DEFINE_CVAR_GLOBAL(HardModeWeaponMult); #undef DEFINE_CVAR_GLOBAL struct CTweakGame final : ITweakGame { AT_DECL_DNA_YAML String<-1> x4_worldPrefix; String<-1> x14_defaultRoom; Value x24_fov; Value x28_unknown1; Value x29_unknown2; Value x2a_unknown3; Value x2b_splashScreensDisabled; Value x2c_unknown5; Value x30_pressStartDelay; Value x34_wavecapIntensityNormal; Value x38_wavecapIntensityPoison; Value x3c_wavecapIntensityLava; Value x40_rippleIntensityNormal; Value x44_rippleIntensityPoison; Value x48_rippleIntensityLava; Value x4c_fluidEnvBumpScale; Value x50_waterFogDistanceBase; Value x54_waterFogDistanceRange; Value x58_gravityWaterFogDistanceBase; Value x5c_gravityWaterFogDistanceRange; Value x60_hardmodeDamageMult; Value x64_hardmodeWeaponMult; std::string_view GetWorldPrefix() const override { return x4_worldPrefix; } std::string_view GetDefaultRoom() const { return x14_defaultRoom; } bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; } float GetFirstPersonFOV() const override { return x24_fov; } float GetPressStartDelay() const override { return x30_pressStartDelay; } float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; } float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; } float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; } float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; } float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; } float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; } float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; } float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; } float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; } float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; } float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; } float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; } float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; } CTweakGame() = default; CTweakGame(athena::io::IStreamReader& in) { this->read(in); #ifdef NDEBUG x2b_splashScreensDisabled = false; #endif } void initCVars(hecl::CVarManager* mgr) override; private: void _tweakListener(hecl::CVar* cv); }; } // namespace DataSpec::DNAMP1