#pragma once #include "Runtime/CFactoryMgr.hpp" #include "Runtime/Character/CAnimationSet.hpp" #include "Runtime/Character/CCharacterSet.hpp" namespace urde { class CAnimCharacterSet { u16 x0_version; CCharacterSet x4_characterSet; CAnimationSet x1c_animationSet; public: CAnimCharacterSet(CInputStream& in); const CCharacterSet& GetCharacterSet() const { return x4_characterSet; } const CAnimationSet& GetAnimationSet() const { return x1c_animationSet; } }; CFactoryFnReturn FAnimCharacterSet(const SObjectTag&, CInputStream&, const CVParamTransfer&, CObjectReference* selfRef); } // namespace urde