#include "Runtime/GuiSys/COrbitPointMarker.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/World/CPlayer.hpp" #include namespace metaforce { COrbitPointMarker::COrbitPointMarker() { x0_zOffset = g_tweakTargeting->GetOrbitPointZOffset(); x28_orbitPointModel = g_SimplePool->GetObj("CMDL_OrbitPoint"); } bool COrbitPointMarker::CheckLoadComplete() const { return x28_orbitPointModel.IsLoaded(); } void COrbitPointMarker::Update(float dt, const CStateManager& mgr) { x24_curTime += dt; const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); CPlayer::EPlayerOrbitState orbitState = mgr.GetPlayer().GetOrbitState(); bool freeOrbit = orbitState >= CPlayer::EPlayerOrbitState::OrbitPoint; if (freeOrbit != x1c_lastFreeOrbit) { if (orbitState == CPlayer::EPlayerOrbitState::OrbitPoint || orbitState == CPlayer::EPlayerOrbitState::OrbitCarcass) { ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointInTime()); zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition(); if (!x4_camRelZPos) x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset); else x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), curCam->GetTranslation().z() + x0_zOffset); x8_lagAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z() + zeus::degToRad(45.f); } else { ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointOutTime()); } x1c_lastFreeOrbit = !x1c_lastFreeOrbit; } if (x20_interpTimer > 0.f) x20_interpTimer = std::max(0.f, x20_interpTimer - dt); if (!x4_camRelZPos) { zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition(); if ((orbitTargetPosition.z() + x0_zOffset) - x10_lagTargetPos.z() < 0.1f) x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset); else if ((orbitTargetPosition.z() + x0_zOffset) - x10_lagTargetPos.z() < 0.f) x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x10_lagTargetPos.z() - 0.1f); else x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x10_lagTargetPos.z() + 0.1f); } else { zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition(); x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x0_zOffset + orbitTargetPosition.z()); } if (x1c_lastFreeOrbit) { float newAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z() + zeus::degToRad(45.f); float aziDelta = newAzimuth - xc_azimuth; if (mgr.GetPlayer().IsInFreeLook()) x8_lagAzimuth += aziDelta; xc_azimuth = newAzimuth; } } void COrbitPointMarker::Draw(const CStateManager& mgr) const { if ((x1c_lastFreeOrbit || x20_interpTimer > 0.f) && g_tweakTargeting->DrawOrbitPoint() && x28_orbitPointModel.IsLoaded()) { SCOPED_GRAPHICS_DEBUG_GROUP("COrbitPointMarker::Draw", zeus::skCyan); const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr); CGraphics::SetViewPointMatrix(camXf); zeus::CFrustum frustum = mgr.SetupDrawFrustum(g_Viewport); frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()), g_Viewport.aspect, 1.f, 100.f)); g_Renderer->SetClippingPlanes(frustum); g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height, curCam->GetNearClipDistance(), curCam->GetFarClipDistance()); float scale; if (x1c_lastFreeOrbit) scale = 1.f - x20_interpTimer / g_tweakTargeting->GetOrbitPointInTime(); else scale = x20_interpTimer / g_tweakTargeting->GetOrbitPointOutTime(); zeus::CTransform modelXf = zeus::CTransform::RotateZ(x8_lagAzimuth); modelXf.scaleBy(scale); modelXf.origin += x10_lagTargetPos; CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetOrbitPointColor(); color.a() *= scale; CModelFlags flags(7, 0, 0, color); x28_orbitPointModel->Draw(flags); } } } // namespace metaforce