#include "CINF.hpp" namespace DataSpec { namespace DNAMP1 { atUint32 CINF::getInternalBoneIdxFromId(atUint32 id) const { atUint32 idx = 0; for (const Bone& b : bones) { if (b.id == id) return idx; ++idx; } return -1; } atUint32 CINF::getBoneIdxFromId(atUint32 id) const { atUint32 idx = 0; for (atUint32 bid : boneIds) { if (bid == id) return idx; ++idx; } return 0; } const std::string* CINF::getBoneNameFromId(atUint32 id) const { for (const Name& name : names) if (id == name.boneId) return &name.name; return nullptr; } void CINF::sendVertexGroupsToBlender(hecl::BlenderConnection::PyOutStream& os) const { for (atUint32 bid : boneIds) { for (const Name& name : names) { if (name.boneId == bid) { os.format("obj.vertex_groups.new('%s')\n", name.name.c_str()); break; } } } } void CINF::sendCINFToBlender(hecl::BlenderConnection::PyOutStream& os, const UniqueID32& cinfId) const { DNAANIM::RigInverter inverter(*this); os.format("arm = bpy.data.armatures.new('CINF_%08X')\n" "arm_obj = bpy.data.objects.new(arm.name, arm)\n" "bpy.context.scene.objects.link(arm_obj)\n" "bpy.context.scene.objects.active = arm_obj\n" "bpy.ops.object.mode_set(mode='EDIT')\n" "arm_bone_table = {}\n", cinfId.toUint32()); for (const DNAANIM::RigInverter::Bone& bone : inverter.getBones()) os.format("bone = arm.edit_bones.new('%s')\n" "bone.head = (%f,%f,%f)\n" "bone.tail = (%f,%f,%f)\n" "bone.use_inherit_scale = False\n" "arm_bone_table[%u] = bone\n", getBoneNameFromId(bone.m_origBone.id)->c_str(), bone.m_origBone.origin.vec[0], bone.m_origBone.origin.vec[1], bone.m_origBone.origin.vec[2], bone.m_tail[0], bone.m_tail[1], bone.m_tail[2], bone.m_origBone.id); for (const Bone& bone : bones) if (bone.parentId != 2) os.format("arm_bone_table[%u].parent = arm_bone_table[%u]\n", bone.id, bone.parentId); os << "bpy.ops.object.mode_set(mode='OBJECT')\n"; const char* rotMode = os.getConnection().hasSLERP() ? "QUATERNION_SLERP" : "QUATERNION"; for (const DNAANIM::RigInverter::Bone& bone : inverter.getBones()) os.format("arm_obj.pose.bones['%s'].rotation_mode = '%s'\n", getBoneNameFromId(bone.m_origBone.id)->c_str(), rotMode); } std::string CINF::GetCINFArmatureName(const UniqueID32& cinfId) { return hecl::Format("CINF_%08X", cinfId.toUint32()); } int CINF::RecursiveAddArmatureBone(const Armature& armature, const Armature::Bone* bone, int parent, int& curId, std::unordered_map& idMap, std::map& nameMap) { int selId; auto search = idMap.find(bone->name); if (search == idMap.end()) { selId = curId++; idMap.emplace(std::make_pair(bone->name, selId)); } else selId = search->second; bones.emplace_back(); Bone& boneOut = bones.back(); nameMap[bone->name] = selId; boneOut.id = selId; boneOut.parentId = parent; boneOut.origin = bone->origin; boneOut.linkedCount = bone->children.size() + 1; boneOut.linked.reserve(boneOut.linkedCount); const Armature::Bone* child; boneOut.linked.push_back(parent); for (size_t i=0 ; (child = armature.getChild(bone, i)) ; ++i) boneOut.linked.push_back(RecursiveAddArmatureBone(armature, child, boneOut.id, selId, idMap, nameMap)); return boneOut.id; } CINF::CINF(const Armature& armature, std::unordered_map& idMap) { idMap.reserve(armature.bones.size()); bones.reserve(armature.bones.size()); std::map nameMap; const Armature::Bone* bone = armature.getRoot(); if (bone) { if (bone->children.size()) { int curId = 4; RecursiveAddArmatureBone(armature, armature.getChild(bone, 0), 3, curId, idMap, nameMap); } bones.emplace_back(); Bone& boneOut = bones.back(); nameMap[bone->name] = 3; boneOut.id = 3; boneOut.parentId = 2; boneOut.origin = bone->origin; if (bone->children.size()) { boneOut.linkedCount = 2; boneOut.linked = {2, 4}; } else { boneOut.linkedCount = 1; boneOut.linked = {2}; } } boneCount = bones.size(); names.reserve(nameMap.size()); nameCount = nameMap.size(); for (const auto& name : nameMap) { names.emplace_back(); Name& nameOut = names.back(); nameOut.name = name.first; nameOut.boneId = name.second; } boneIdCount = boneCount; boneIds.reserve(boneIdCount); for (auto it=bones.crbegin() ; it != bones.crend() ; ++it) boneIds.push_back(it->id); } } }