#include "CGSFreeLook.hpp" #include "CStateManager.hpp" #include "Character/CAnimData.hpp" namespace urde { s32 CGSFreeLook::GetSetId() const { return -1; } bool CGSFreeLook::Update(CAnimData& animData, float dt, CStateManager& mgr) { return false; } u32 CGSFreeLook::SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float) { return 0; } }