#include "CRippleManager.hpp" namespace urde { CRippleManager::CRippleManager(int maxRipples, float f1) : x14_(f1) { Init(maxRipples); } void CRippleManager::Init(int maxRipples) { x4_ripples.resize(maxRipples, CRipple(kInvalidUniqueId, zeus::CVector3f::skZero, 0.f)); for (CRipple& r : x4_ripples) r.SetTime(9999.f); } void CRippleManager::SetTime(float) { } void CRippleManager::Ripples() { } void CRippleManager::GetRipples() const { } void CRippleManager::Update(float dt) { } float CRippleManager::GetLastRippleDeltaTime(TUniqueId rippler) const { float res = 9999.f; for (const CRipple& r : x4_ripples) if (r.GetUniqueId() == rippler) if (r.GetTime() < res) res = r.GetTime(); return res; } void CRippleManager::AddRipple(const CRipple& ripple) { } void CRippleManager::SetMaxTimeFalloff(float time) { } float CRippleManager::GetMaxTimeFalloff() const { return 0.f; } }