#include "CScriptActorRotate.hpp" #include "TCastTo.hpp" namespace urde { CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& rotation, float scale, bool, bool, bool active) : CEntity(uid, info, active, name) { } void CScriptActorRotate::Accept(IVisitor& visitor) { visitor.Visit(this); } }